Red Solstice 2: Survivors PC 1.4 Patch Notes (2021 July 15)

Modified on Tue, 12 Sep, 2023 at 1:02 PM

NETWORK

  • Completely rewrote our lobby network infrastructure in hope that players will have better experience joining lobbies

STRATEGY

  • Dropship now returns to the nearest outpost
  • Fixed an edge case where mission could spawn and immediately expire
  • Missions with no information in uncontacted regions will no longer spawn
  • You can now see the regional Biomass growths from orbit
  • Fixed an edge case where campaign investigation missions could get stuck

GENERAL

  • Added daily challenges that are completable only on very hard difficulty and give additional experience
  • Optimizations for host
  • Added daily challenges
  • Added new tooltips for infestation and intel
  • Weapon can be used with jetpack
  • Disruptor will no longer block monsters or players
  • Followers will not use missile swarm inside buildings
  • Power surge will activate door terminals now also
  • Tungsten, Carapace, Shockwave show in-game as buff
  • Explosive turret health increase from 600 to 3000
  • Battle drone duration reduced from 40 to 30 seconds
  • Red storm will spread wider with more players in game
  • HASTAC shows correct radius
  • Safety zones cannot be stacked next to each other anymore, there is distance of 3000 meters

ASSAULT

  • High ex rounds activation cost reduced to 70-50

HEAVY

  • Safeguard will not apply twice to owner
  • Battle drone duration set to 30 sec, cooldown 75-55
  • Heavy weapons add suppression damage, better reload, max mags

MEDIC

  • Adjust values of medical steroids to fit the skills better
  • Revive drone movement speed increased
  • Monster that is neutralized during his attack will not instantkill player anymore
  • Rescue costs 170 and adds 100 health

MARKSMAN

  • Silent hunter reduced speed bonus to 25%
  • Removed stealth from reaper
  • Increased damage bonus for vital spot targeting by x2 and activation of the skill gives equal amount of initial stacks
  • Sniper rounds slots reduced to 2, power cost to 70
  • Each time reaper is activated it will assign (or not) a friendly unit for teleportation
  • Silent hunter and stalker will not interfere with each other concealment anymore

RECON

  • Flare gun taunt duration reduced to 14-18
  • Speed mechanism cooldown reduced to 20-12, move speed changed to 5-13%
  • Overhauled orbital autocannon skill, added a lot of suppression and duration
  • Artillery duration increased by 1s per level
  • Orbital targeting damage set to 2000-3000, amount 4-5, and armor shreds now
  • GED Elpida does more damage and attacks only 1 target now, cooldown reduces with level
  • Conceal now gives 2-6 MS and cooldown reduced to 42-30s

WEAPONS

  • Rocket launcher now shreds 2 armor
  • Reduced lightning/fluffy energy drain by 2 seconds and drain by 5 energy/sec
  • Doubled Viking and Rhino AOE radius
  • Frostbite gets 20 ammo per specialized clip and shoots 33% faster

DEMOLITION

  • Increased suppression for Cryo pulse mine and placement radius
  • Adjusted tooltip in Shrapnel bomb

FIXES

  • Seismic resonator will now work same as skill resonator
  • Fixed visual bug in power calibration buff tooltip
  • Fixed problem where assault mission can have problematic location
  • Cohesion now properly clamps min reload time to 0.5 sec
  • Fluffy hunt challenge cannot be activated in campaign anymore
  • Reaper now properly deactivates
  • Heavy weapons and cleanse debuff will now properly save with loadout
  • Fixed problems with stats displaying incorrectly on client
  • Fixed double damage being applied from AOE sources from weapons on client

UI

  • Added more tooltips on strategy layer

MAP

  • Fixed some locations where items could spawn in unreachable locations
  • Added more locations to support rescue specialist
  • Fixed helipad props that were being destroyed when they should not be.

MISSIONS

  • Assault nest failure to spawn should be fixed
  • Defend the wall will spawn 2 reapers when player wins the mission
  • Removed STROL lure from map and monster will act normally after mission is won

MISC

  • Fixed problems with 3D mesh in armory
  • Additional checks so that executor armor cannot be transferred to skirmish
  • Improved followers AI with weapons
  • Small inventory will properly sync
  • Adjusted difficulty on waves 1-10
  • Rebinded the keybind that would get followers stuck by accident
  • Added information when events in game happen to chat

Was this article helpful?

That’s Great!

Thank you for your feedback

Sorry! We couldn't be helpful

Thank you for your feedback

Let us know how can we improve this article!

Select at least one of the reasons
CAPTCHA verification is required.

Feedback sent

We appreciate your effort and will try to fix the article