Red Solstice 2: Survivors PC 1.5.6 Balancing Patch (2021 August 25)

Modified on Tue, 12 Sep, 2023 at 1:02 PM

FIXES

  • WAVES are normalized now
  • Fixed major suppression problem where suppression wasn’t properly regenerating, and monsters could be suppressed only once in a long time
  • Stun now lasts for 3 seconds and cannot be removed if suppression reaches 0
  • Fixed a bug that caused breach shotgun does normal damage instead of half damage to armor
  • Fixed issue where terminator had lower overwatch range
  • Fixed bug where waves would reroll after certain missions spawned
  • Energize bullets will not overwrite current advanced ammo
  • Vanguard no longer goes to cooldown if preview ability is aborted
  • Teleport camera fixes
  • Fixed a bug that caused zombie marine having 90% energy resistance
  • Ker range tweaked and fixed
  • Dropship fix

CLASSES

  • Marksman primary slot increased by 1
  • Recon health increased from 300 to 350

SKILLS

  • Increased buckshot damage to 3k and adds shred lvl3+
  • Dio striker made cheaper by 2 energy regen
  • Exhausts will drop by 1 stack each time instead of all stacks
  • Stalker increases crit multiplier 0.2 - 1 and crit chance 2 - 10%
  • Increased nanites damage
  • Energy shield will no longer prevent energy regeneration of teammates
  • Nanite swarm reduces energy resistance by up to 30%
  • Weapon overload duration fixed and reduced energy cost of firing weapon by -4
  • Jetpack has range of 2000 now
  • Fixed terminator teleport issue
  • Forcefield cooldown set to 52-40
  • Nitrogen grenade energy cost reduced to 40

WEAPONS

  • Gar damage increased by 5, upgrade bonus reduced to 30%
  • Viking damage increased to 80
  • AJAX initial cooldown set to 0.1 sec (from 0.3)
  • AJAX lockdown time reduced by half (from 0.2 to 0.1)
  • AJAX mag size increased by 1 (from 4 to 5)
  • AJAX firing rate increased by 0.1 (it was 0.3 now it's 0.2)
  • Autocannon primary mode damage increased to 110
  • Autocannon secondary mode dmg increased from 70(+130) to 100(+250), does double damage vs armor now
  • Autocannon sound fix
  • Autocannon spread regeneration increased from 4 to 10
  • LMG damage increased by 5, suppression increased to 8, shots per mag by 10, reduced spread and is much more accurate if the person is standing
  • ASV does double damage to armor in secondary mode, costs 5 less energy

GENERAL

  • Changed suppression by difficulty to be more manageable

MONSTERS

  • Atrocity projectiles won’t block all other skill projectiles (like rocket launcher)
  • Atrocity projectiles are 50% slower
  • Atrocity hp regen reduced from 120 to 80
  • Hellspawn cannot destroy vehicles while unborrowed anymore
  • Driller health reduced to 12000, energy resistance to -10%
  • Immortal energy resistance reduced to 50%
  • Fiend energy resistance reduced to 30%
  • Burrowers will not burrow for 10 seconds after being affected by resonator

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