NOTABLE
- Added information on prefab name below minimap so you know if you are in the hospital for example
- Added local loot based on building type, hospital will now give a lot of medical supplies from lockers for example
- Added display "Incapacitated" or "KIA" above bot depending on bot status on combat layer
- Added more ambient sounds
- Capture trap improvement so it's easier to use
- Changed mission rewards to be more consistent and removed edge cases where players could get tons of supplies
- Reduced mission repetitiveness and number of missions in campaigns
- Added prefab info in Archives
- New medals
- New environment setups for existing levels
BALANCE
- Ajax max missiles reduced from 8 to 6 and range reduced to 3000
- Added 1 more inventory slot to psychic
- All secondary missions will grant always at least 1 capture trap
- Capture trap item has 1 stack
- Capture trap cannot be attained through lockers anymore
- Bots should be better with baton now in engaging targets
- Smoke bomb continuously gives buff to those inside smoke
- AJAX can target enemy marines
- Claymores now detonate on enemy marines
- Strol substance item can now be destroyed by explosives
- Call reinforcements now has maximum number of soldiers across entire gameplay capped to 24
- Kinetic pull and throw cannot pull cars if user is inside buildings
- Capture trap will now capture all creatures the moment they reach required suppression, duration of root and eligible to be suppressed is now 5 seconds
- Plasma pulse applies nitrogen frozen buff instead of chilled
- Echoes of fear mission fixes with cinematics
- Industrial map has now option for fixed waves
GRAPHICS
- Psyblast particle tweak
- Added police car lights
- Reduced number of particles being shown while enemy marines are getting hit
- Added particles if engineer fails to build a wall
- Added more environment props and lightning
- Added fade-in to black for more smoother transition between menus
- Removed duplicate rewards from combat missions
- Zipline has better cable graphics
- Improvement to bot name display
MISC
- Smoke wall can be used in defense slot
- Added Ker description
- Monster collision fix that causes targeting with AOE weapons being problematic
- Removed executor weapon from HB research display
- Combat suits now show correctly in tech unlocks menu
- Enemy vehicles are now displayed in red on minimap
- Game session should not allow more than 8 players anymore
- Minimap system clears out dead element
- Server browser is hidden in middle of hotjoining
- Client can no longer drop and fire items in same frame to spawn infinite items
- Improved weapons display UI
- Biomass destructible created for jungle of madness
- Added chat widget to more strategy level views
- Medal tooltip will work with tiny module buttons now
- Small tooltip display improvement
- Click to use is removed on specific storyline item in Echoes of Fear
- Slightly improved mech dash
- Lyganesh will have biomass icon on map
- Disabled thrusters on train
- Limited bot name to 8 characters
- Fluffy and dog charge skills should cancel when the capture trap springs
- Misplaced tech now shows which technologies you can get
BUGFIXES
- Fixed a bug which caused item stack to go negative if server didn’t confirm the drop
- Various localization fixes
- Various map bug fixes
- Various fixes for deployable items to prevent issues with big lag
- Fixed bug related to pausing the game
- Fix for disconnected messages when leaving to main menu
- Fix for monsters not always attacking doors
- Fix for some overwatch issues on bots and players
- Fix for WASD continuing to kick doors after moving away
- Fix for swapping wave types fixed/random resetting selected mission
- Fixed Ensnare not rooting monster
- Fix for energy daily task not completing properly sometimes
- Fix for mission settings not correctly persisting between matches when returning from a Skirmish game
- Fixed a bug which caused UBAS to miss occasionally, this also makes it a bit stronger now
- Fix for baton not attacking biomass with right click/overwatch
- Fixed visuals on claymores
- Fix for UI wave flickering
- Heal drone double beam issue fix
- Credits display issue fix
- Fix for issue in safety zone that triggered infinite artillery
- Various dialog fixes for client and host in strategy and combat layer
- Fixed a bug where VLAK train would stop on a lot of monsters
- Some fixes on slasher monster
- Dialog fix for crimson storm 3
- Fix for grunt dialogue repeating itself
- Fix for clients missing cinematics
- Fix for bots doing FF based on difficulty
- Bilocation no longer damages friendly Condatis troops
- Melee skill animation is now visible on clients
- Fix for suppression on certain enemy marines
- Sam site no longer activated on game start
- Harpoon cannot drag rooted enemies anymore
- Fix for picked up and dropped mission items being destroyable
MISSIONS
- Shiva mission fix to prevent double item spawn
- Added evac terminals on outpost 1,2,3 and firebase
- Cities of flesh will now have Elpida covering you during last part of mission
- Fixed bug where Condatis mission related chain explosives can be split, now they cannot
- Condatis train ambush now gives infestation
- Fleeting hope has better named terminals based on their functionality
- Up to maximum of 10 black ops will now help players in the final scene of crimson storm
- Locate marine, adjusted ambush timers for more grace
MISSIONS THAT WERE CHANGED/TWEAKED
- Condatis Grand Missions
- Rescue Condatus abd Destroy Convoy
- Recruit Condatis
- Blacklight Mission
- Rescue Troops
- High tower
- A Curious Case
- Condatis HQ
- Starship
- Helluva Headache
- Field Status
- Locate Marine mission
- Center Mass Explosion
- Locate Marine
- Blacklight mission
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