Red Solstice 2: Survivors (PC Steam) Insurgents & Weapon Mod Patch Notes (2022 May 19)

Modified on Tue, 12 Sep, 2023 at 1:01 PM


  • Strol marine added to the monster pool
  • Boler and Small Boler added to the monster pool


  • Improved and fixed a lot of locations where players can get stuck
  • Improved situations where players can get stuck with WASD, specially while using vault over edges


  • Healing now properly scales with skill damage attribute
  • Maps should no longer generate with very bright areas when starting the game
  • Accuracy calculation fix for player stats


  • Various fixes for Hellspawn so he doesn't get stuck when burrowed
  • Added Boler and small Boler monsters
  • Fix for zombie marine getting stuck at barricades
  • Ker has proper range now and radius is more clear
  • Ker will spawn a lot more desecrators when using spawn attack
  • Fixed bug in driller causing him not to attack after first attack, also improved effects
  • Added burrowing death particle effect to all underground monsters


  • Fixed the bug that prevent pathogen mutation from being researched
  • Hastac targeting item now has proper stack numbers on client
  • Minigun spins again when firing
  • Fix basic marines reload glitch and hopeful fix for client-side phantom bullets...
  • Fixed Engineering objects not showing correctly at load
  • Seismic Thumper now adds suppression to nearby monsters and does big damage to burrowing creatures
  • Bots now save their setup when you remove them from the list
  • Bots now save setup when you deploy with them
  • Fire barrels now do 8000 damage, shred 2 armor and create 3 fires
  • Toxic barrel now do huge damage over time
  • Condatis suit should now appear as option in free for all Condatis campaign for clients
  • Fix for shock troopers reload glitch


  • Skirmish: fixed a bug where rerolling waves would cause primary mission to reset
  • Blazing raiders - fixed first  objective location
  • Fixed Along The Watchtower and Blazing Raiders so they spawn now on strategy layer
  • Defend outpost - reduced filler timer and fixed reach location
  • Fixed Comm relay mission from tagging a terminal on Arc Pad 1
  • Added Toxic biomass, Strol Marines, roaming tank to Aella Grand
  • Atrocity (Ambush), added Strol marine version
  • Swapped bunker and artillery terminals out with ones that allow infinite uses
  • Fix for zombie marine spam on Gather Intel mission
  • Tweak to where Howell Convoy ends for Cities of Flesh mission
  • Crimson storm 3 - fixed UBAS
  • Crimson storm 3 - set HAPC to end at center area
  • Crimson storm 3 - fixed marine markers around SIU
  • Crimson storm 3 - adjusted Secure helipad to make more sense (Fix dialogue, fixed timing, added supplies to drop and basic soldiers
  • Crimson storm 2 - added UBAS Exo spots to walk and hold
  • Fix for enemy marines to be aggroed correctly for Phoenix part 2
  • Updated colony evac with destructible dropship and VLAK timer
  • Tuna APC can now be attacked on missions properly by monsters


  • Designate now works on vehicles and enemy UBAS
  • Bilocation won't damage UBAS


  • Disarmed mines will not chain detonate itself anymore
  • Damage scaling fixes for most demolition plantable explosive skills
  • Breaching charge - revamped the skill and reduced cost
  • Breaching charge destroys any doors now
  • Magnetic Pulse Mine - is now a throwable spear explosive type

Was this article helpful?

That’s Great!

Thank you for your feedback

Sorry! We couldn't be helpful

Thank you for your feedback

Let us know how can we improve this article!

Select at least one of the reasons
CAPTCHA verification is required.

Feedback sent

We appreciate your effort and will try to fix the article