NEW ENEMIES
- Strol marine added to the monster pool
- Boler and Small Boler added to the monster pool
Map
- Improved and fixed a lot of locations where players can get stuck
- Improved situations where players can get stuck with WASD, specially while using vault over edges
UI
- Healing now properly scales with skill damage attribute
- Maps should no longer generate with very bright areas when starting the game
- Accuracy calculation fix for player stats
Monsters
- Various fixes for Hellspawn so he doesn't get stuck when burrowed
- Added Boler and small Boler monsters
- Fix for zombie marine getting stuck at barricades
- Ker has proper range now and radius is more clear
- Ker will spawn a lot more desecrators when using spawn attack
- Fixed bug in driller causing him not to attack after first attack, also improved effects
- Added burrowing death particle effect to all underground monsters
Misc
- Fixed the bug that prevent pathogen mutation from being researched
- Hastac targeting item now has proper stack numbers on client
- Minigun spins again when firing
- Fix basic marines reload glitch and hopeful fix for client-side phantom bullets...
- Fixed Engineering objects not showing correctly at load
- Seismic Thumper now adds suppression to nearby monsters and does big damage to burrowing creatures
- Bots now save their setup when you remove them from the list
- Bots now save setup when you deploy with them
- Fire barrels now do 8000 damage, shred 2 armor and create 3 fires
- Toxic barrel now do huge damage over time
- Condatis suit should now appear as option in free for all Condatis campaign for clients
- Fix for shock troopers reload glitch
Missions
- Skirmish: fixed a bug where rerolling waves would cause primary mission to reset
- Blazing raiders - fixed first objective location
- Fixed Along The Watchtower and Blazing Raiders so they spawn now on strategy layer
- Defend outpost - reduced filler timer and fixed reach location
- Fixed Comm relay mission from tagging a terminal on Arc Pad 1
- Added Toxic biomass, Strol Marines, roaming tank to Aella Grand
- Atrocity (Ambush), added Strol marine version
- Swapped bunker and artillery terminals out with ones that allow infinite uses
- Fix for zombie marine spam on Gather Intel mission
- Tweak to where Howell Convoy ends for Cities of Flesh mission
- Crimson storm 3 - fixed UBAS
- Crimson storm 3 - set HAPC to end at center area
- Crimson storm 3 - fixed marine markers around SIU
- Crimson storm 3 - adjusted Secure helipad to make more sense (Fix dialogue, fixed timing, added supplies to drop and basic soldiers
- Crimson storm 2 - added UBAS Exo spots to walk and hold
- Fix for enemy marines to be aggroed correctly for Phoenix part 2
- Updated colony evac with destructible dropship and VLAK timer
- Tuna APC can now be attacked on missions properly by monsters
Skills
- Designate now works on vehicles and enemy UBAS
- Bilocation won't damage UBAS
Demolition
- Disarmed mines will not chain detonate itself anymore
- Damage scaling fixes for most demolition plantable explosive skills
- Breaching charge - revamped the skill and reduced cost
- Breaching charge destroys any doors now
- Magnetic Pulse Mine - is now a throwable spear explosive type
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