Seasons
New Season - The Fallen Star
The Season begins at daily reset (00:00 GMT) on the 21st March
- Start - 21st March (Release of Season 2.0, new gear, spells, minions, and weapon)
- Chapter II unlocks - 4th April
- Chapter III unlocks - 18th April
- Hard mode - 2nd May
- Elite Mode - 9th May
- End date - 16th May
An innocent wish is made on a falling star, and the Dragonguard are not themselves… Something mysterious is brewing in the land of Agaria.
New Items
Values in bold are affected by the rarity or element of the item.
The Corrupted Guard Set
- Corrupted Guards Hammer
- Though touched by the corruption that consumed its original wielder, this sword longs to be used for honorable deeds once more.
- Reduce enemy Power by 1-2.5% of their starting power when dealing damage of this item’s gem color.
- Corrupted Guard Shield
- The corruption coursing through the wood makes this shield more pliable.
- Add 10% to block chance, increasing by 1-4% every turn.
- Corrupted Guard Gloves
- The red of the corruption is a reminder of the blood on the hands of the wearer of these gloves.
- Reduce enemy Crit Chance by 2-5% when matching 5 or more gems in one match.
- Corrupted Guard Shoulders
- Taken from Dragonguard soldiers who carried the weight of the corrupted world on their shoulders.
- Gain 1-2.5% Melee Damage when matching 5 or more gems in one match.
- Corrupted Guard Chest
- Crimson flecks of corruption make this chest oddly appealing.
- Leech 2-5% of opponents current Armor when matching 5 or more gems in one match.
- Corrupted Guard Ring
- Passed down through generations of Dragonguard soldiers, this ring now gives off a mildly unsettling aura.
- 10-40% chance to gain Regeneration for 5 turns at start of turn. If you already have Regeneration, its effect leeches life from the enemy.
- Corrupted I (2 piece set bonus)
- Increase Crit Chance by 2-7% for each Big Gem on the board.
- Gain 5-30% All Elemental Damage Reduction if facing Season 2.0 enemies.
- Corrupted II (4 piece set bonus)
- Gain 5-30% of Starting Resistance.
- Gain 5-30% Melee & Missile Damage Reduction if facing Season 2.0 enemies.
- Corrupted III (6 piece set bonus)
- Skull hits leech 1-6% of damage dealt as life.
- Gain 5-30% Power if facing Season 2.0 enemies.
New Legendary Item
Available only in the Cache items in the Season shop, this item will drop at Legendary rarity.
- Fallen Star Helm
- At the start of my turn there is a 10-40% chance to gain Possessed for 4 turns. If I already have Possessed, double the effects.
- When worn, this helm produces an ominous hum. It seems to empower and disturb its’ wearers in equal measure.
New Spells
Values in bold are affected by the level or rarity of the spell.
- Seed of Corruption (130 Purple Mana)
- Create 2-7 Purple Gems. If I’m already Possessed, heal for 0.5x.
- (Level: Heal - Rarity: Gem Create)
- Blast of Corruption (110 Red Mana)
- Deal 1x Fire Damage, and gain Possessed for 1-6 Turns.
- (Level: Damage - Rarity: Status Duration)
- Wave of Corruption (110 Green Mana)
- Destroy 2-7 Non-Purple Gems. If I’m already Possessed, heal 0.75 Resistance.
- (Level: Resistance Heal - Rarity: Gem Destruction)
- Spark of Corruption (130 Yellow Mana)
- Deal 1x Light Damage, +10-30% if I’m already Possessed.
- (Level: Damage - Rarity: Status Duration)
New Minions
- Morboar
- Speedy
- PvP Spell: Fiery Gore (60 Mana)
- Destroy a random row of gems and deal 1x damage as Fire, adding 10% for each skull removed.
- Paleorc
- Mighty
- PvP Spell: Light Crash (90 Mana)
- Deal %SPELL_DAMAGE% damage as Light.
- Helmit Crab
- Mighty
- PvP Spell: Ice Crash (90 Mana)
- Deal %SPELL_DAMAGE% damage as Ice.
- Lil’ Lord Felric
- Cunning
- PvP Spell: Dark Crash (90 Mana)
- Deal %SPELL_DAMAGE% damage as Dark.
The Items, Spells, and Minions use new Relics obtainable through the Season Dungeons to evolve.
New Skins
-
Corrupted Dragonguard Premium Skins
- Flavor Text:
- Barnacles are really in sea-son this year.
- Flavor Text:
ANNIVERSARY GIVE-AWAY: gifts!
To celebrate the year-long journey of Puzzle Quest 3 so far:
- We will be giving out some free skins and some other goodies! These rewards can be acquired for 1 month after the release of 2.0.0.
Adventurer’s Guide
Adventurer’s Guide will replace the Help Guide button in the top system bar. In-game help guides can be brought up here again if you’d like a refresher on mechanics or game modes.
This will be an on-going feature that we add to, and we’ve moved some of the existing game mode help menus into the guide.
The icon will change when a new guide has been unlocked.
We’ve also made new Guides available for:
- Gear Basics
- Spell Basics
- Follower Basics
- Elemental Damage
Adventure Improvements
We have added some features which will allow us to provide some new and different Adventures in the future. These will be denoted with icons in an Adventure.
- Persistent Health
- Health will carry over between battles.
- Health Potions
- Restore your health between battles by using Health Potions when Persistent Health is enabled.
- Magic Crystals
- Charge your spells early before the battles start.
- Adventure Shop
- A merchant that is always available to purchase from
- Persistent modifiers
- Some adventures will have modifiers that apply to all battles.
- Replayable adventures
- Adventures that can be replayed multiple times.
Introducing Enemy Gems
Beginning with Season 2.0: The Fallen Star, we will be introducing Enemy Gems! These gems will have differing effects much like the Hero Gems.
The introduction of these Gems is to add variety to early, mid and late game gameplay.
Introducing: Corruption Gems
- Corruption Gems match with Red Gems, and will grant Possessed for 2 turns when destroyed.
Quest & VIP Pass update
We thought it was high time that the Quest and VIP Passes got an update!
When reviewing them we found them difficult to find and difficult to navigate so we’ve taken some time to make improvements to both.
- On both the Quest Pass and VIP Pass we’ve updated the UI to make sure you can see everything in one place
- We’ve also added a VIP badge to the top menu bar so it’s always easy to access your pass!
Quest Pass Rewards Update
In addition to a general update to the UI, we’re also updating the rewards tracks for the Quest Pass as some parts were a little out-of-date.
FREE REWARDS | PREMIUM REWARDS | ||||
LEVEL | HORNS | TYPE | AMOUNT | TYPE | AMOUNT |
1 | 0 | Gold | 500 | Epic Minion | 1 |
2 | 100 | Food | 100 | Random Shards | 100 |
3 | 200 | Gems | 20 | Gems | 120 |
4 | 300 | Honor | 20 | Skirmish Loot Ticket | 2 |
5 | 400 | Wooden Keys | 1 | Relic Tier I | 1 |
6 | 500 | Gold | 750 | Food | 200 |
7 | 600 | Skirmish Loot Ticket | 3 | Random Shards | 150 |
8 | 700 | Uncommon Rune | 1 | Gems | 140 |
9 | 800 | Iron Keys | 1 | Dungeon Loot Ticket | 2 |
10 | 900 | Random Shards | 100 | Crystal | 1 |
11 | 1000 | Gold | 1000 | Food | 250 |
12 | 1100 | Ore | 100 | Random Shards | 200 |
13 | 1200 | Gems | 20 | Gems | 160 |
14 | 1300 | Honor | 40 | Skirmish Loot Ticket | 4 |
15 | 1400 | Golden Keys | 1 | Relic Tier II | 1 |
16 | 1500 | Gold | 1250 | Food | 300 |
17 | 1600 | Skirmish Loot Ticket | 3 | Random Shards | 250 |
18 | 1700 | Uncommon Scroll | 1 | Gems | 180 |
19 | 1800 | Relic Tier I | 1 | Dungeon Loot Ticket | 4 |
20 | 1900 | Random Shards | 150 | Crystal | 1 |
21 | 2000 | Gold | 1500 | Food | 350 |
22 | 2100 | Food | 250 | Random Shards | 300 |
23 | 2200 | Gems | 20 | Gems | 200 |
24 | 2300 | Honor | 60 | Skirmish Loot Ticket | 6 |
25 | 2400 | Ruby Keys | 1 | Relic Tier III | 1 |
26 | 2500 | Gold | 1750 | Food | 400 |
27 | 2600 | Skirmish Loot Ticket | 3 | Random Shards | 350 |
28 | 2700 | Rare Rune | 1 | Gems | 220 |
29 | 2800 | Relic Tier I | 1 | Dungeon Loot Ticket | 6 |
30 | 2900 | Random Shards | 200 | Crystal | 1 |
31 | 3000 | Gold | 2000 | Food | 450 |
32 | 3100 | Ore | 200 | Random Shards | 400 |
33 | 3200 | Gems | 20 | Gems | 240 |
34 | 3300 | Honor | 80 | Skirmish Loot Ticket | 8 |
35 | 3400 | Diamond Keys | 1 | Relic Tier III | 2 |
36 | 3500 | Gold | 2250 | Food | 500 |
37 | 3600 | Skirmish Loot Ticket | 3 | Random Shards | 450 |
38 | 3700 | Rare Scroll | 1 | Gems | 260 |
39 | 3800 | Epic Rune | 1 | Dungeon Loot Ticket | 8 |
40 | 3900 | Random Shards | 250 | Armor Glyph | 1 |
41 | 4000 | Gold | 2500 | Food | 550 |
42 | 4100 | Food | 500 | Random Shards | 500 |
43 | 4200 | Gems | 20 | Gems | 280 |
44 | 4300 | Honor | 100 | Skirmish Loot Ticket | 10 |
45 | 4400 | Crystal | 1 | Accessory Glyph | 1 |
46 | 4500 | Gold | 3000 | Food | 600 |
47 | 4600 | Skirmish Loot Ticket | 3 | Random Shards | 600 |
48 | 4700 | Relic Tier I | 1 | Gems | 300 |
49 | 4800 | Epic Scroll | 1 | Dungeon Loot Ticket | 10 |
50 | 4900 | Relic Tier II | 1 | Weapon Glyph | 1 |
Tutorial Updates
Contextual tutorials have been added and general tutorials have been updated to better assist the new-user experience in understanding where and how to access specific PQ3 features.
- We’ve adjusted how the Inventory Guide is presented to offer information in a more easily readable way.
Create Hero Changes
The Hero creation screen has been adjusted to showcase important class elements as well as bring attention to the difficulty of each hero choice. Further points under ‘Quality of Life’ highlight further changes to the Create Hero screen.
Other
Small thing that’s not really a feature but too big to be QOL
Words
Quality of Life
Undo Button in gameplay
- When playing in AP mode, after making a match you may undo any moves you’ve made that turn. However, casting a spell or triggering an ability which affects the board state will clear your undo moves.
Create and Select Hero Improvements
- The 2D hero selectors have been replaced with 3D versions.
- Create Hero:
- Difficulties for each hero are now shown.
- The model viewer now contains additional information about the hero. It can be accessed by clicking on the eye button. (Y or △ for controllers)
- Select Hero:
- Merged the functionality of the 2D menu into the 3D menu.
Balance
- Non-Elemental Enemies
- The following enemies have lost their elemental masteries, and are now treated as non-elemental (no strengths or weaknesses to elemental damage)
- Rat
- Vicious Rat
- Goblin
- Pesky Goblin
- Orc
- Ogre
- Troll
- The following enemies have lost their elemental masteries, and are now treated as non-elemental (no strengths or weaknesses to elemental damage)
UI
- Acquiring an item at the end of a battle as part of a story battle will show the item in the center slot.
Bug Fixes
Gameplay
- Incorrect Altar of War Bonus in Dungeon Battles
- Oberron’s Belt power boost is only giving 1% instead of the expected 10% power boost.
- Dark Ice spell is converting power Gems into regular Gems instead of expected power into power gems as part of the convert portion of the spell.
- The final (p10) battle of story quests give up to 70% less XP than expected
Audio
- Fixed environmental audio bugs.
- Main menu background audio now changes with the environment.
- Environmental audio now triggers properly for later levels.
- Fixed some environmental audio cutting out every 30 seconds.
- Fixed loudness issues
- Reduced volume difference between the menu, story scenes, and battles.
- Prevented total volume from exceeding appropriate limits.
UI
- PvP Opponents score showing as negative.
- Event Battle Score & Difficulty isn’t updating between Heroes.
- Disease interrupts/prevents Ready Ult spell casting.
Other
- Salvaging a Story chest item then restarting should no longer cause a soft lock.
- Switching your current character from the story progression screen causes a soft lock.
- Gems created over Big Gems appear with the original gem’s Big Gem level, instead of their own.
- Global Mail with No Rewards still shows rewards to collect.
- Sound effects delay in sped up battles.
Known Issues
- Gold total in gear/spell upgrade pop-up does not update, preventing upgrade if player collects mail while in the gear screen.
- Can be resolved by exiting and re-entering the screen.
- ‘Rooster’s Crow’ passive is not triggering when 10+ yellow gems are matched.
- Reflect can be triggered after an enemy is defeated- this can cause a loss with the player taking reflected damage before the battle resolves.
- Some battle goals aren’t displaying if all achievements are completed.
- Adventure Energy Icon is not displayed correctly in the Prebattle menu in Adventures.
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