Miasma Chronicles: PC (Steam and GOG 1.1.1) Patch Notes – June 6th
BALANCING
· Updated difficulty descriptions to be much clearer – English only. Localized lines are coming in the next update.
· Cooldown rules are changes on Narrative and Standard modes. Cooldowns are reset after each combat encounter.
· Made enemies in Light Tactical have a fairer chance of missing the player.
· Skill Deck Rebalance: Jade
- Movement stat increases reduced in cost by 1
- Hunter Passive cost reduced by 1
- Crowd Pleaser cost reduced by 1
- Battle cry cost reduced by 1
· Skill Deck Rebalance: Elvis
- Deflector Passive reduced by 1
- Second Miasma Slot reduced by 1
· Skill Deck Rebalance: Diggs
- CounterPunch reduced by 2
- Acrobat reduced by 1
·Skill Deck Rebalance: Bha Mahdi
- Acrobat reduced by 1
- Fluidity (low cover = high cover) reduced by 1
STABILITY / BUG FIXES
· Fix for Diggs becoming stuck in animation during wall break.
· Blurry Keypad textured made clearer
MISC
· Added Version number to the ‘Settings’ Menu (top right).
Miasma Chronicles: PS5 (version no: 1.0.0.4) Patch Notes – June 6th
BALANCING
·Updated difficulty descriptions to be much clearer – English only. Localized lines are coming in the next update.
·Cooldown rules are changes on Narrative and Standard modes. Cooldowns are reset after each combat encounter.
·Made enemies in Light Tactical have a fairer chance of missing the player.
·Skill Deck Rebalance: Jade
- Movement stat increases reduced in cost by 1
- Hunter Passive cost reduced by 1
- Crowd Pleaser cost reduced by 1
- Battle cry cost reduced by 1
· Skill Deck Rebalance: Elvis
- Deflector Passive reduced by 1
- Second Miasma Slot reduced by 1
· Skill Deck Rebalance: Diggs
- CounterPunch reduced by 2
- Acrobat reduced by 1
· Skill Deck Rebalance: Bha Mahdi
- Acrobat reduced by 1
- Fluidity (low cover = high cover) reduced by 1
STABILITY / BUG FIXES
· Fix for Diggs becoming stuck in animation during wall break.
· Blurry Keypad textured made clearer
MISC
· Added Version number to the ‘Settings’ Menu (top right).
Miasma Chronicles: Xbox Series X|S (version no. 1.0.0.6) Patch Notes – June 8th
BALANCING FIXES
· Reduced Damage of Grabber (Frog) bows by 10
· Reduced Damage of Skullcrusher by 10 on Standard mode
· Replaced Witchdoctor with Skullcrusher around the Vortex in Miasma Wall
· Reduced Damage of Bandit Blasters by 10 on Standard mode
· Reduced Critical Damage of Bandit Snipers by 10
· Reduced Critical Chance of Bandit Snipers from 40% to 20%
· Reduced Critical Chance of Collectors vs. Humans from 30% to 20%
· Reduced Critical Damage of most Collectors
· Made Narrative mode EVEN EASIER!
· Fixed rare soft lock with dialogues
· Crash fix related to suicide with barrels.
· Updated difficulty descriptions to be much clearer – English only. Localised lines are coming in the next update.
· Cooldown rules are changes on Narrative and Standard modes. Cooldowns are reset after each combat encounter.
· Removed cooldown from Overwatch.
· Made enemies in Light Tactical have fairer chance at missing the player.
· Reduces hit points of saplings by 10 on Hard mode
· Increased glass bottle count in DRC town to 5
· Reduced glass bottles in price by 50%
· Reduced price of knockback grenade from 150 (100 in black market) to 80
· Fixed level requirement for Watcher quest
· Improved enemy ambush rules
· Fix for AP saver chip not working Endoskeleton
· Skill Deck Rebalance: Jade
o Movement stat increases reduced in cost by 1
o Hunter Passive cost reduced by 1
o Crowd Pleaser cost reduced by 1
o Battle cry cost reduced by 1
· Skill Deck Rebalance: Elvis
o Deflector Passive reduced by 1
o Second Miasma Slot reduced by 1
· Skill Deck Rebalance: Diggs
o Counter Punch reduced by 2
o Acrobat reduced by 1
· Skill Deck Rebalance: Bha Mahdi
o Acrobat reduced by 1
o Fluidity (low cover = high cover) reduced by 1
STABILITY / BUG FIXES
· Fix for re-loading Alpha Editor save after dying, where the player will just see the DEFEATED screen.
· Alpha Editor mode crash when creating/loading a game save.
· Fixed Crash in Crook’s Hollow area when fast forwarding.
· Multiple crash fixes for tactical.
· Fix for Elvis potentially missing in final cutscene
· Fix for Diggs becoming stuck in animation during wall break.
· Blurry keypad textures made clearer
OTHER FIXES
· Level design fixes
· Localisation fixes
MISC
· Added Version number to ‘Settings’ menu (top right)
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