Seasons
New Season - Immortal Wounds
The Season begins at daily reset (00:00 GMT) on Tuesday 30th January
Start - Tuesday 30th January (Release of Season 2.5, new gear, spells, minions, and weapon)
Chapter II unlocks - Tuesday 13th February (00:00 UTC)
Chapter III unlocks - Tuesday 27th February (00:00 UTC)
Hard mode - Tuesday 12th March (00:00 UTC)
Elite Mode - Tuesday 19th March (00:00 UTC)
End date - Monday 25th March (00:00 UTC)
Teaser Text:
“Darkness and light, the skies and the depths, all threaten to become one at the hands of an ancient evil…”
New Items
Values in bold are affected by the rarity or element of the item.
Fathomless Shields
Shield of Corruption
When taking damage to Life, gain 1-6% <ELEMENT> Damage Resistance.
It will keep you alive, but at what cost? If a shield could protect you, but bearing it cost a part of your soul, would you still wish to live?
Shield of Doomwood
When applying a Status Effect to the Enemy, gain 2-7% <ELEMENT> Damage Resistance
Recovered from the deepest parts of the Doomwood, it is believed this shield was once the only thing stopping a world-threatening spider infestation. Nobody quite knows the real story, but those who bear it seem to be extra suspicious of eight-legged creatures.
Shield of the Deep
When matching a Big III+ Gem, gain 1-6% <ELEMENT> Damage Resistance
Originally discovered by a wandering fisherman, this shield has been further down in the depths of the ocean than most living beings. Nobody is certain whether the eyes etched upon it are merely decorative, or if they belong to a creature who made its home inside it long ago.
Celestial Shield
When healing Life, gain 1-6% <ELEMENT> Damage Resistance
Those who wield the Celestial Shield become filled with a confidence they’ve never felt before. For some, this provides the inspiration and courage they need to succeed against all odds. For others, it makes them foolish enough to believe they can achieve feats far beyond their capabilities and leads to their downfall.
Risen Shield
For every 2 gems of <ELEMENT> on the board, gain 1-6% <ELEMENT> Damage Resistance
A relic of the Risen Ruins, this shield has survived more than the test of time. It has seen death and victory in equal measure - an appropriate fate for an object with decorations like the eyes in its center.
Immortal Shield
When blocking, gain 1-6% <ELEMENT> Damage Resistance
There are tales that say this shield was used by the only man to ever look Yog-Thaddasa in the eye and survive.
New Legendary Item
Available only in the Cache items in the Season shop, this item will drop at Legendary rarity.
Godslayer
On matching skulls, 0-100% chance to Explode 3 <ELEMENT> Gems.
A flail designed for the purpose of destroying Yog-Thaddasa. Though this may be an impossible feat, it is still imbued with great power.
Eldritch God Set Bonus
Eldritch God (2 piece set bonus)
If afflicted with Possessed, or enemy is afflicted with Doom, gain 5-10% extra damage
Eldritch God (4 piece set bonus)
When matching Light Gems 10-60% chance to gain a random Buff for 4 turns.
When matching Dark Gems 10-60% chance to inflict a random Debuff on the enemy for 4 turns.
Eldritch God (6 piece set bonus)
When taking damage, 5-10% chance to create 2 Corruption Gems
When inflicting a status effect on the enemy, 10-15% chance to create 2 Doomwood Gems
When destroying 5 or more gems, 10-15% chance to create 2 Deep Gems
When healing, 5-10% chance to create 2 Celestial Gems
New Spells
Values in bold are affected by the level or rarity of the spell.
Deep Shot (130 Blue Mana)
Deal 1x Ice Damage and spawn 1-6 Deep Gems.
Corrupting Light (140 Red Mana)
Convert 2-7 Yellow Gems to Corruption Gems, and Heal for 0.5x Health.
Celestial Explosion (180 Yellow Mana)
Explode 3 Red Gems, and a 10-60% chance to Create 1-6 Celestial Gems.
Cleansing Doom (120 Green Mana)
Create a mix of 2-7 Green and Doomwood Gems, and there is also a 25-75% chance to Cleanse 2 Debuffs.
New Minions
Tigerpaw Shark
Might
Versus Spell: Sharktooth Thrust (50 Mana)
Deal 1x Ice Damage, and Freeze the enemy for 4 turns. If the enemy is already frozen, spawn 2 Shark Gems instead.
Striperling
Speed
Versus Spell: Lure Prey (70 Mana)
Deal 0.8x damage as light. If the target has no Resistance left, deal 1.5x damage as melee.
Nautilus Crab
Might
Versus Spell: Rime Tipped Roots (65 Mana)
Deal 1x Ice damage, and gain 0.75x Resistance.
Jelly Queen
Cunning
Versus Spell: Poison Maelstrom (60 Mana)
Heal for 0.75x Health, if the enemy has Poison, also heal for 0.75x Armor/Resistance.
The Items, Spells, and Minions use new Relics obtainable through the Season Dungeons to evolve.
New Skins
Eldritch Necromancer
When you wear this slightly unsettling garb, you’ll always be able to sleep with one eye open!
Spell System Rework
We have been working on these changes for a while. We’re very excited you all finally get to experience them!
We’ve been reworking the Spell System in PQ3 to allow for more flexibility in Spell-use and collection, as well as continuing on our mission to bring even more Puzzle-Questy-ness into Puzzle Quest 3!
For more detailed information about these changes, including a compensation breakdown, you can read our Spell Rework Blog!
Spells
Each Spell is now unique, so there’s no longer an inventory limit!
Spells now only have a Rarity
Each Spell Rarity has a base Rarity and a Rarity+
Base Rarity increases the Spell Effect
Rarity+ increases the Mastery
E.g. Smite
Deal X Damage as Light and Create 2-7 Yellow Gems.
Base Rarity increases Gem creation
Rarity+ increases the Damage dealt via Mastery
Ancient Mythic is a new Rarity that pushes the Effect of the Spell to an even higher limit!
Instead of individual copies of Spells, you now find Spell Pages, that allow you to Evolve your Spells to new Rarities
If you’ve collected enough Pages to get a Spell to Ancient Mythic, any additional Pages are converted to Spell Dust (1 Page = 5 Spell Dust)
Spell Dust can be used to create more Spell Pages
Spells can now cause Critical Hits
The chance to score a critical hit from a spell is separate from weapon attacks, and is currently a flat 5% chance.
Critical Damage Bonus for Spells is also separate, explained below.
Spellbooks and Collection
Each Hero will now have a Spellbook
Their Spellbook can be upgraded to increase the Damage and Buff ranges, and Mastery of all their Equipped Spells
Spellbook Level is capped at the Level of it’s Hero
Collecting and Evolving Spells increases Elemental Mastery, as well as your Spell Critical Damage Bonus
Follower Update
Xione has been working hard learning how to harness her new discovery “Spell Dust.”
With enough Spell Dust, Xione is able to conjure up Spell Pages for existing, or even new Spells!
Spell Dust Harvesting
Xione has discovered a method of collecting ambient Spell Dust, so be sure to check in regularly to collect it!
Xione will generate the Spell Dust at the rate of 1 Spell Dust per Follower Level per hour. For example:
Level 1: 1 Spell Dust Per Hour
Level 10: 10 Spell Dust Per Hour
Level 50: 50 Spell Dust Per Hour
Xione can only hold a limited amount of Spell Dust, which is dependent on her Rarity. The caps are:
Common: 3 Hours
Uncommon: 4 Hours
Rare: 5 Hours
Epic: 6 Hours
Legendary: 7 Hours
Mythic: 8 Hours
Spell Page Crafting
Since Xione is a highly talented Mage, she is the first of the followers with dual purposes, where she is also able to craft Spell Pages.
Spell Page Crafting is unlocked at Xione Level 5
6 different Crafting Options are available at the following levels:
Level 5: 1-10 Random Spell Pages
Level 15: 1-10 Random Spell Pages of a Chosen Color
Level 25: 15-75 Random Spell Pages
Level 35: 15-75 Random Spell Pages of a Chosen Color
Level 45: 50-100 Random Spell Pages for a Chosen Hero Class
Level 50: 100-200 Spell Pages of a Chosen Spell
Please note that the Spells that are chosen are the same ones that could be found in Chests. Spells related to Seasons and other special Spells are not available to be crafted.
New Portraits
We are expanding the number of portraits available in Puzzle Quest 3!
You will be able to find and change your Chat Portrait anytime in the Profile Menu.
Unlock New Portraits!
You will find these Portraits as additional rewards for completing Goals!
Unlock these Hero portraits for reaching level 50 on that hero
Human Assassin
Human Paladin
Dwarf Berserker
Human Necromancer
Human Shaman
Ssarthi Mercenary
Fae Warlock
Unlock these Follower portraits for completing their Side Quests
Eveline
Toragon
Auri
Gong
Mutiny
Elyra
Unlock these for winning battles:
500 wins - Ogre
1000 wins - Giant Rat
2500 wins - Skeleton
You’ll unlock these for reaching your Citadel Level Goals!
20 - Iron Golem
40 - Cockatrice
60 - Manticore
80 - Eldritch Anchor
100 - Fae Rose
120 - Gnoll Demolishonist
140 - Incubus
160 - Fiery Golath
180 - Owlbear
200 - Pink Owlbear
Unlock the Gold Dragon for defeating 250 Dragons
Unlock the Dragon Liche for completing the main Story
Other
Reward Sequence
Common resources like Gold, Ore, and Food will now be shown collectively within the Rewards which should speed up the sequence
Spells and gear will now display additional information relevant to the item, such as weapon damage and item attributes
Can now Salvage all collectables at once from the reward screen
Quality of Life
UI
The Chat menu will now group messages from the same person into the one box
If more than 30 minutes have passed since the last message, another message from the same person will include a timeline break
Any Portrait and frame updates between messages will be applied to new messages, or grouped messages from that point onwards
When Mass Salvaging from the Inventory menu, a list of all items marked for salvage will appear before salvaging.
Other
The Bazaar Tier has been renamed to Bazaar Level, to more easily differentiate it from the Tier rewards in the Bazaar.
Seasonal Relics are now purchasable within the Archive
A reward pip will now be visible upon completion of a Seasonal Goal
Bug Fixes
Gameplay
Spells being cast prevent the Dwarven Boots Armor bonus from applying
[SONY] Replayable Adventures locking after completion
Trarg Gloves - Speed is not capped when granting Crit Chance
Fae Gift Poison debuff causing Spring Siphon to heal less
Will now treat the debuff as a 1 turn poison
Th’Akheilos’s Chomp spell now does its bonus damage as Ice like the description says
Eldritch Flame and Flaming Snorri spells Consume Fire, Eldritch Darkness, and Corroded Earth show a set amount of gems created/destroyed instead of the random range
Th’Akheilos’ Landspeed spell grants 5 turns of haste instead of 4
Doom applies to the enemy instead of the player when the enemy matches Doomwood Gems
Visual
Doomknight spell icons are displaying as the same icon
Pirate from Season 2.4 appearing in place of the Villager in Chapter XI
UI
Fixed PvP score bonus display extending outside the console safe region
The countdown timer for name change showing as a negative time
Eveline is displaying incorrect reward text within the Tavern
Ultimate spell mana appears incorrectly
Other
Error when launching Dragonking's Prize Adventure Map for the first time
Corrupt Guard Relic text is not localized
Known Issues
Reflect can be triggered after an enemy is defeated- this can cause a loss with the player taking reflected damage before the battle resolves
Leaving the game in the background causes a black background
Minotaur Paladin tail is way too excited
Plague Witch ‘Infuse Poison’ can remove Hero Gems (Imp Gem)
Fixed in 3.0
"End Turn" appears/remains when there are matches available
Fixed in 3.0
PQ3 client is causing some devices to overheat (iOS/Android/Xbox Series X)
Taking enough damage to lose all health from Sharkskin robes effect causes defeat
Both the opponent and player dying (that results in a loss) causes the shrine to pop up
Defeat after Enemy takes fatal damage
Attribute bonuses displaying incorrectly when viewing tooltips
Salvaged items remain after salvaging- salvaging again hits a random item instead of selected
Risen Gems affecting linked gem matches
Element Icon is missing from Items, Spells, and Minions in the Inventory List & Loadout
A fix is on the way in a hotfix
Daily Deals and Kingdom Bazaar items for Spell Pages show as “1 Random Spell Page”. However, they are awarding the correct number of pages for a spell.
The title will be corrected in a hotfix.
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