Updates
Co-Op
- Hell’s Kitchen can now be encountered in Shuffle as well (as a medium heist)
- In Close Encounters, the shield generator now shows hit impacts.
- In Close Encounters, the drop pod now shows an effect on spawn.
- Slightly increased reward from Close Encounters.
- Updated the order of Rockay Rumble missions.
- Chain missions can no longer be restarted, as the challenge and hefty bonus reward are balanced around completing missions successfully in a row.
Campaign
- In the “Dragon Dogs” chapter of Story mode, the player now has to manually confirm the payment to Silver instead of the money being deducted automatically.
- “X Marks the Spot” should now be notably easier in Story mode (as the stealth approach is mandatory in contrast with Roguelite).
- You can now restart Story mode missions.
- Baker now retains his selected weapon in Under Siege in Story mode.
Fixes
- Fixed a multitude of reported crashes occurring in certain gameplay systems.
- Fixed a crash related to the timing calculation of SAS Instincts.
- Fixed a crash related to the filtering of incompatible mission bonus objectives.
- Fixed a potential crash related to displaying formatted rich text.
- In Story mode, Cagnali’s Order and Gold Cup chapters no longer require DLC ownership.
- Changed culling distances for certain assets in Auction House, so they shouldn’t vanish from view as soon as they used to.
- Prevented the multiplayer lobby status from going missing when it’s updated when a new client joins.
- Windows in “Under Siege” should no longer show the Break prompt.
- Windows in “Afterburner”/“Private Reserve” can now be destroyed with throwable equipment.
- Characters in the Co-Op lobby shouldn’t clip through certain assets anymore.
- Fixed an incorrect decal inside an armoured truck.
- Stage truck texture in Mic Drop should no longer glitch because of a nearby explosion.
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