Update summary
- Challenge extra-terrestrial threats in CLOSE ENCOUNTERS, a new Rockay Rumble map with unique mechanics!
- Prepare a fresh batch of Baker’s blues in HELL’S KITCHEN, a new heist involving an underground laboratory.
- STORY MODE is here! Experience the journey of Travis Baker in a simpler, linear alternative to the roguelite mode.
See our patch notes for the complete list of additions, improvements and fixes.
Thank you for being with us!
New
General
- “Close Encounters”, a new Rockay Rumble map
Battle aliens in a challenging arena aboard a spaceship under the command of a malicious AI
Low-gravity movement
Better aerial control
Ground slam
Hyper dash
Try out new alien weapons
- “Hell’s Kitchen”, a money-making medium heist
Prepare a batch of drugs in an underground laboratory
Maintain a stable chemical reaction in dangerous conditions.
Story Mode
- Introducing “Story mode”, a linear variant of the campaign focusing on the narrative with simpler mechanics than the more replayable and complex Roguelite
Accessible from the main menu, using a separate save slot
No permadeath, story missions are repeatable
No turf war, no days
Linear progress through plotlines
Money-making missions replenish, and costs are cheaper
Co-Op
- Rockay Rumble gravestones and medkit
Dead players may now be revived with reward tokens
A revived player returns with 1 revive, and all team tokens collected in the meantime
Players may also restore their own revives in exchange for tokens
1 token per 1 revive
Campaign
Baker now gets small stat improvements when promoted. However, the primary source of stat increases still consists of perks and boss bonuses.
Fixes
Prevented a corrupted debrief screen from showing up for a client who surrendered, and rejoined the lobby of a host who also surrendered.
In Auction House, after joining-in-progress, players should no longer see a prompt on an alarm box that has already been cut.
One of the ladders in Cagnali’s Fortress wasn’t properly removed when the factory was destroyed.
Fixed the “Extra loot” text in the campaign’s debrief screen, which was glitching when the player earned a lot of money.
Vixen Vamp’s backpack no longer has collisions after her death, and shouldn’t block the way.
The name board in The Hidden Vault is now localised, so foreign speakers no longer need to find the “night manager” in English text.
Prevented a soft-locked campaign state for players who restarted the run while a cutscene was being loaded.
Partially fixed missing facial animations in a Hidden Vault plotline cutscene about deciphering the disc.
Planting EMP devices in Cagnali’s Fortress sometimes used to count twice, and prevent progress.
Fixed a civilian clipping into a texture in Depot Detonation.
Player who joins-in-progress in Free Graves after the helicopter’s arrival should no longer still see smoke.
Prevented bank missions from not progressing if the player switches into a bot already in the bank.
Suitcases in Import Export no longer appear open for clients when they are in fact closed.
Fixed various other smaller issues across all missions.
Fixed several cases in which a German text didn’t get properly capitalized due to eszett.
Fixed several typos and incorrectly applied quotation marks.
Modding
Added a template for modded perks.
Players should no longer get the fallback weapon or equipment when they use modded weapons.
Players will get the fallback character if they are clients with a modded character or skin due to how the mission initialisation works; the host needs to have the relevant character mod installed.
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