Crime Boss: Rockay City (EPIC, XSX, PS5) Update #8 (2024 April 16)

Modified on Tue, 16 Apr at 10:44 AM

General Changes

  • A new multiplayer progression system – gaining experience will award you with the ability to unlock various in-game items (e.g. throwables, weapons, heisters, weapon skins).
  • MP boss customization, allows players to choose their own avatar from various character models.
  • New missions.
  • New equipment.
  • Previously, purchasable weapons were generated from a pool of all weapons – they will now be dependent on what has been unlocked through the new progression system.


SP Campaign

  • Current campaign runs will end and be reset to make way for the many plotline improvements.
    • Persistent progress between campaign runs, such as boss bonuses, will be preserved.
  • Readjusted single-player campaign length – streamlined for faster runs.
    • Condensed big heists.
    • Slightly increased investigation speed.
  • At the start of each new campaign run, all characters will begin at level 1.
  • Baker can earn experience and be leveled up if he is brought on missions.
  • The ‘Boss Cards’ progression system has been changed to align with the format of the MP progression system.
  • In SP, players can unlock perks with higher tiers during promotion.


Multiplayer

  • New and improved progression system!
    • Players will be able to select and change their own Boss, leveling them up as they complete jobs. Level-ups will give the option to unlock-
      • Gear.
      • Heisters, unique and common.
      • Weapon skins.
      • Weapons.
    • In the ‘Boss’ tab of the multiplayer menu, players can look upon their boss and see the fruits of their labor from playing missions and leveling up their character.
  • New missions. (Will be present in SP)
    • Compound.
    • Key Witness.
    • High-security warehouse robbery. (variant of the warehouse missions)
  • New equipment. (Will be present in SP)
    • Extra bag.
    • Cluster grenade.
    • Placeable turret.
  • It is important to note that with the new update, players will have their multiplayer progression reset. However, to thank our newer users and longtime fans, those who already have played the multiplayer before 4/11/24 will receive exclusive in-game items!


Fixes

  • Unresponsive bots in Dragon Dogs after the player passes certain points in missions.
  • Players should not be able to get out of bounds in Ranger’s first mission.
  • Bot characters now zip-tie all civilians they scream down. Not just one.
  • Gold Cup mission ‘Golf with the Dragon’ no longer allows players to jump over the broken bridge.
  • The SWAT van in ‘Golf with the Dragon’ should now have proper collision.
  • Lootable C4 should no longer be obtainable until the crate containing it is opened first.
  • Bots will hide weapons faster.
  • Players should no longer get Dragon Dogs plotline after finishing it in the same run.
  • Civilians should be able to follow the player to the storage room in the Warehouse Police Raid mission.
  • The objective should no longer get stuck on “Get the briefcase” in the Case Trade mission if the bearer escapes.
  • Cars should not fly off the map.
  • Mission reward calculation should no longer exceed the total mission value.
  • The debrief screen should no longer show the lobby as invite only.
  • Players can no longer enter a state of softlock if options was opened in the session browser.
  • The client can now operate the roll doors in the Warehouse.
  • Highway Convoy restricted area fixed.
  • Doors in Turfwars should be unlocked (if unlockable).
  • Gold Cup Turrets now have a 360-degree rotation radius.
  • The task “Have money to pay the informer” in Dragon Dogs should now be correctly visualized.
  • Container Yard monster closets fixed.
  • The sound effects of weapons should no longer play while reloading.
  • Heavy SWAT enemy was sometimes only killable by headshot after removing their helmet. This is no longer the case.
  • Bots sometimes ignored the “loot” command; this should no longer happen.
  • Vaulting over obstacles no longer grants immunity to fall damage.
  • NPCs should no longer glitch while trying to run away from remote explosives.
  • Van should no longer drive through other vehicles.
  • Spamming buttons on game start should no longer result in input loss.
  • The attack turf button is properly visualized if the player does not have enough funds.

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