Hawken Reborn (Steam) Version 0.3.0.0 (2024 February 27)

Modified on Tue, 27 Feb 2024 at 11:10 AM

FEATURES

  • Multiplayer co-op is now enabled with a new lobby system that allows players to create private sessions of up to 3 total pilots.
  • The Patrol Mode gameplay loop has been overhauled with a time-capped play session that features a wide array of challenges in varying difficulty to earn resources and level up.
  • All players will have a starting loadout featuring a mech of each type equipped with two weapons and one thruster.
  • Vex, Aerial, and Bulwark combat types have been added as identifiers for how corresponding weapons and thrusters can be assigned to them.
        [V] = Shotguns, Sub-Machine Guns, Compact Cannons
        [A] = Grenade Launchers, Assault Rifles, Sniper Rifles
        [B] = Beam Weapons, Machine Guns, Missile & Rocket Launchers
  • The Threat Level system has been normalized to values between 1 - 100 across all areas that utilize this numeric system to indicate power level correlations.
  • RNG has been removed from all areas of the modding system and replaced with one that yields consistent stats when points are assigned.


PATROL MODE

  • Private Patrol Mode session invites can be facilitated by creating and sharing a lobby ID or inviting Steam friends by activating the Steam community overlay with Shift + Tab.
  • Radio Missions and Random Encounters have been removed temporarily while our new gameplay mechanics are implemented and tested.
  • Patrol Mode now has a 40-minute timer.
  • A new Enforcer mech unit type will now spawn into Patrol Mode at the final 10 minutes of a Patrol Mode session. If you see it, RUN.
  • Some locations will spawn enemies at higher TLs to increase the risk of engaging them.
  • Loot caches have been added around the map that drop various resources and Scrip currency that scale based on the World TL.
  • Causing a nearby faction to turn hostile towards you by attacking them or their property will cause nearby members of the same faction to also turn hostile.
  • Factions have their banners placed in locations that they have control over.


GAMEPLAY

  • The new Meteor Burst SMG Drone and Asteroid Gun Drone have been introduced as new aerial enemy types.
  • Enemy units now scale in both difficulty and stats based on the number of players in the multiplayer co-op session.
  • Drones now fly through the air more fluidly with improved spatial and navigational awareness.
  • Tracers on projectile weapons have been reworked to have clearer and better visuals.
  • Improved aim assist to target the closest enemy unit instead of a random one.
  • The crosshair reticle will now expand when sustaining fire to visually communicate the weapon bloom.
  • All shielded enemies will now visually show their shields popping when depleted.
  • Enemy accuracy has been rebalanced after the implementation of our recoil system.
  • Assault and Sharpshooter infantry retreat behaviors and animations have been improved.
  • Added a little more grit to infantry to be braver against mechs before running for their lives.
  • Rebalanced the Rocketeer thruster to have better handling.
  • Components and platforms have been updated with a new socket-locked system in line with our new Vex, Aerial, and Bulwark combat types.
  • Faction hostility towards pilots has been changed to the following categories:
        Hostile - Prosk & Sentium
        Neutral - Burning Flag
        Friendly - Dawning
  • TL scaling has been reworked to factor in co-op gameplay, time, and other variables.
  • Mission rewards now give better and more resources based on Threat Level.
  • Persistently getting too up close and personal with neutral factions will cause them to turn hostile towards you.
  • Enemies with Threat Levels that are 100+ will have a skull icon above them.


AUDIO

  • Various areas of game sounds have been remixed for a better audio experience.
  • New sound effects were added when shields and hulls take damage from various weapon types.
  • Weapon audio should feel more balanced against the combat music that plays in the background.
  • Several weapons have had their sound effects reworked including the Kalituhan, Tornado, Shershen, Gieren, Kettie, Deadeye, and Rasiseri.


GRAPHICS

  • Improved destructibility across various objects in Zone A (Refuge).
  • Fixed various structures around the world that created collision issues causing players to get stuck.
  • Can you fly, Bobby? Infantry now has more realistic physics effects applied when being shot, crushed, or sent hurling into the air by a mech.
  • Sent a maintenance crew out to the Any Weather Wharf in Zone B (Wyndham Moors) to fix some structures that made it a bit cumbersome to engage in combat.


QUALITY OF LIFE

  • End of session screen has been reworked in various areas for better visibility and quality of life changes such as scrollable resource lists of collected resources and schematics.
  • The enemy area of engagement has been decreased to avoid hostiles from a substantial distance from attacking the current combat zone of a pilot.
  • Increased the minimum distance required to spawn enemy encounters to avoid having too many instances that can cause combat encounters to overlap.
  • Connecting to an MTP will put pilots in an invincible state while interacting with it.
  • Enemy sniper laser sights are now only activated while they are aiming at a target.
  • It's now easy to equip and unequip items in the hangar making swapping items between slots much more fluid.
  • Schematic drop rates increased to make crafting components quicker and easier.
  • Scrip and Credits are no longer available as a purchasable currency to avoid any potential Pay to Win scenarios.
  • Repairs are now done with Credits instead of Credits or Scrip.
  • Resource nodes have been repositioned to make it easier to reach in certain areas.
  • Enemy nameplates are updated with subtle animations and have clearer color indicators to indicate their danger levels relative to a pilot.
  • Faction flags have been added to name plates above non-player characters.
  • In Camp Valac, an MTP portal has been moved to ground level for better accessibility.
  • Resource icons have been updated to better communicate their types and rarity colors.


UI / TEXT

  • Some resources now come from multiple types of nodes so their descriptions have been updated to reflect this change.
  • Link to the Official Hawken Discord (https://hwkn.link/discord) has been added to the Patrol menu to better direct traffic to our server for sharing lobby IDs and joining our multiplayer co-op section.
  • Once an item or mech unit has reached its maximum TL level, it will be marked by a skull icon.
  • All components in the hangar will now have a V, A, or B icon to indicate their Combat Type.
  • Some weapon and component descriptions have been updated to reflect some reworks to their abilities and stats.
  • Post-mod stats are now visible in the modding menu before deciding to craft.


BUGS

  • Volta beam weapon should no longer continue to fire after releasing the trigger.
  • Removed instances where an enemy spawns as a friendly and then becomes hostile.
  • Weapons should no longer stop firing for no reason.
  • Some zone notification pops no longer constantly trigger unnecessarily or appear in places where they should not have.
  • Fixed idle state for some Drones that were stuck in water.
  • Heat weapons should now clearly display how their heat management works in the HUD ammo indicator.
  • Weapons no longer stay pointing up during certain collisions with the environment.
  • Enemy mechs should no longer sit idle when being shot at.


MISCELLANEOUS

  • Asked Neil the poet to take a breather to make way for new combat encounters where he’d normally lament about his sorrows.

Was this article helpful?

That’s Great!

Thank you for your feedback

Sorry! We couldn't be helpful

Thank you for your feedback

Let us know how can we improve this article!

Select atleast one of the reasons

Feedback sent

We appreciate your effort and will try to fix the article