General Bugs
- Soulcrystal puzzle door letters are now displayed correctly in the text entry field when interacted with
- Cases of severe screen shakiness while riding a vehicle have been addressed
- In some cases it was possible to fall through the ground once respawning home
- [Greece][Cyprus Survival] Sometimes dying in a vehicle inside a tunnel caused the Character to lose collision with the ground and drop through the map.
- Map scrolling in the menù caused a few instances of users losing the gamepad’s input
- Second digit of a two digit profile level number now shows correctly
- "Select" text in the Skins Filters window now shows correctly
- The character class tab headers now show the appropriate text
- The bottom 3 character slots names in the Splitscreen menu now display their name correctly
- The Invite Friend option of the Pause Menu now shows the appropriate text
- Enable Votify field is not greyed out when selected anymore
- “Chart Available” text in the World Options is now displaying correctly
- Some issues in accessing the Server Browser page were addressed
- Saving and exiting after respawning while piloting an aircraft will cause it to remain suspended in mid air
- Aircrafts will now not remain suspended in mid air after saving and exiting after respawning while piloting
- Airplanes used to behave like hovercrafts once the vehicle fuel reached 0 while in mid air, they will now act as airplanes and fall
- Experience points number don’t overlap the Available Experience Points text in the Skills menu anymore
- Psychedelic substance consumption effect now changes the model’s color accordingly, the associated VFX has also been softened
- The Double Down shotgun is now properly displayed on the user character model and so are the missing inventory icons
- World props will not disappear anymore when the user crosses a certain threshold
- "Confirm" input is now accepted after deleting a server
- "#NAME" is not shown anymore in place of the names of all maps in Server Browser and My Servers
- Text is not duplicated or covered by pictures anymore in the Appearance tab of the Character Edit menu
- Font sizes have been synched for the Settings text in the Options Menu
- Certain weapon attachments' names did not fit the Attachments UI, they now do
- In certain instances the view camera used to glitch and show the back of the model, this has been fixed
- Button’s legend from the Character Menu is now displayed correctly
- [Hawaii] The "Dangerous Distractions" Mission objectives are now properly tracked
- Several cases NPC dialogues not fitting properly in the text box have been addressed
- The Carjack can now be used inside Safezones
- The Item amount and weight are now displayed correctly in the Inventory
- Vehicle inertia will not be lost when switching seats anymore
SFX Bugs
- Fixed a few instances where no SFXs were triggered when picking up or dropping items
- Accessory items like headlamp, nightvision or flashlight will now play the appropriate SFX when turned on or off
- [Cyprus Survival] Re-balanced audio levels
- Fixed a few instances where no SFXs played when crafting/salvaging items in the Utility Menus
- The decoy grenades now play their specific sound effects
- The DJ's mixer at the Floating Island now properly plays all of its SFXs
Elver Map specific Bugs
- The flashbang grenade now has the appropriate visual effect
- In some cases it was possible to complete the Servant quest before taking the quest from Rainwright
- Cultist zombies now have the appropriate idle animation
- Backing out of a Trade window won’t leave the user unable to select the trade option again anymore
- Sword of light icon is now properly displayed
- The appropriate recipe is now provided to craft a "purified" canteen
- Shutters' models and animations are now properly displayed
- In some cases, multiple interact prompts were present for every NPC
- The Blizzard VFX has been adjusted for better visibility
- Cultists won’t respawn during the Pause Menu anymore
- The Devastator Turret now functions properly
- Household props won’t disappear anymore when the user crosses a certain threshold
- Adjusted several collision points througout the map, reducing instances of OOM
- Under certain conditions in split screen Player 1 could control Player 2's character
- The double door between Zombie Nelson's room and the Safezone is now closed before defeating him
- Certain items' descriptions used to spill out of the Vendor UI
- Players won’t be able to salvage the unobtainable military radio object on the DJ's table anymore
- The required "Condition" text now properly fits the UI
- The pig cannon on the Floating Island now properly shoots pigs
PS4 specific Bugs
- Big J's rescue dialogue has been adjusted
- Nelson's character on the Washington level will now display its clothes appropriately
- The "Candy Cane" does now consumes stamina when performing a power attack
- The Confetti Launchers now display the correct VFXs
- The "Renegade" bow now has the appropriate 3D model in first person camera mode, when equipped on the character
- The Character won’t be affected by the Bone Breaking effect in Safezones anymore
- The ammunition glitch has been addressed
- Character selection now properly functions in Split Screen mode
- Aiming down the "Makeshift Scope" won’t snap the camera to the sky while also displaying corrupted visuals anymore
- "Bunk Bed" and its variations can now be placed in the world
- Andre's blue balloon now points in the right direction
- Some VFX issues with bodies of water were addressed
- There was an Invisible collision for the medieval gate under the Prison
- Water bubbling below Item Factory now displays the correct texture
- Military Radio can now be placed in the world
- Texts in the "White Room" on the Floating Island are now visible
- Resuming the title while vehicles are at top speed won’t result in a loss of collision with the level elements anymore
- Hay Bales found in the world now absorbs fall damage
- The Cut-down shotgun is now properly displayed on the user model
- User could previously unlock the "Survivor" and the "Unturned" achievements in a non-intended way
Was this article helpful?
That’s Great!
Thank you for your feedback
Sorry! We couldn't be helpful
Thank you for your feedback
Feedback sent
We appreciate your effort and will try to fix the article