Major Features
Added Journey Mode, a brand new world and character difficulty mode that offers unprecedented control over the way you play. Features unique powers such as item duplication, weather control, spawn rate and difficulty sliders, and more.
Added Master Mode, a new highest difficulty surpassing that of Expert. Test your skills against even harder challenges, and perhaps be rewarded with some unique rewards from each boss
Added two brand new bosses to seek out and challenge
Added the Bestiary, an encyclopedia of the enemies, allies, and critters you encounter on your journey
Added Golf, a new fun pastime for when you want to take a break from all the monster slaying
Added Windy Day weather, along with various ambient effects and even some enemies
Added Town Pylons and NPC Happiness, an expansion on the town system that culminates with the ability to build a teleportation network to towns around the world
System
Removed PS3/Vita support.
Added PS5 support
Renamed Lansdscaper to Bulldozer, and now counts the number of tiles mined towards 10,000.
Renamed Exterminator to Slayer of Worlds, and now incorporates three new bosses.
Added three new achievements/trophies: Fae Flayer, Infinity +1 Sword, Dead Men Tell No Tales.
Menu/UI
Added a new default UI along with an in-game editor for full player customization of the layout
Added a new compact UI for split screen modes which is also fully editable
Added mouse and keyboard support throughout the in-game and menu UIs
Added Block Swap, a mechanic that allows the player to replace pre-existing blocks with new ones, without having to mine them up first. As a bonus, this also allows you to swap Chests and Dressers, while keeping the chest inventory intact!
Terraria now has a brand new series of intro splash screens and an intro sequence
Added a completely overhauled Character and World Creation Menu
Added Boss Health Bars
Added Emote Commands and menu
Adding loading screen informative help text when generating worlds
Added two new Health/Mana Bar style options
Added a number of new minimap border options
Added a new achievement to craft a workbench
Ambience
Added Windy Day weather, along with various ambient effects and even some enemies
Added a variety of ambient background objects in the sky
Added a new celebratory event after defeating a boss or invasion for the first time. What a fortunate time to be a Terrarian!
Added the graveyard mini biome
Added uncommon thunderstorm ambient weather
Added a chance for meteor showers, which dramatically increase falling star rates
Added new falling star animations in the sky
Added the ability for the player character to blink, close their eyes, or squint, as circumstances call for it
Worldgen and Biomes
Added dozens of new biome backgrounds
The Underground Desert now has some structural changes, new loot, and a variety of new threats
Added new paintings to Underground Desert houses, done by the testers!
Added Oasis minibiomes
Added Oasis ferns
Added cattails
Added lilypads
Added a new desert palm tree style
Added new Granite, Marble, Living Tree and Desert rubble piles to those biomes
Added flower vines to grassy caves
Added natural flowers to the Jungle, Crimson, Corruption, and Hallow
Added natural tall flowers
Added flower patches, ore veins and a few other surface microbiomes
Added a variety of new structure changes to the Dungeon
Added a substantial number of new mapscreen backgrounds
Added several new glowing moss biome variants
Added several new traps to worldgen
Added several new moon appearance variations
Added some new rare shell variants, as well as the Shell Pile block
Added sea grass
Added a unique underground layer background when in the Ocean
Added new mushroom biome plants
Added Seaweed, which can grow at the bottom of the Ocean
Updated the Ocean biome with some new variations
Added Underground Gem Trees
Added a Hardmode Desert Chest and Biome Key
Added Yellow Willow and Sakura Trees
Added a variety of fruit that can be found from hitting trees
Music
Added many new themes, including an all new title theme “Journey’s End”, and the winning track from Terraria’s music contest by Xenon and DJ Sniper!
Added an entirely new title theme, Journey’s End
Added the Windy Day theme
Added the Space Day theme
Added the Ocean Night theme
Added the Town Day and Night themes
Added the Storm theme
Added the Slime Rain theme
Added the Graveyard theme
Added the Underground Jungle theme
Added the Surface Night Jungle theme
Added the Duke Fishron boss theme
Added the Morning Rain theme
Added the Console Title theme
Added the Underground Desert theme
Added themes for the new bosses
Added music boxes for all of the newly introduced tracks
Long overdue, the winning track of Terraria’s music contest by Xenon and DJ Sniper has been implemented as a music box!
Enemies and Critters
Added two new bosses
Added several Blood Moon fishing enemies
Added a few Windy Day enemies
Add a few other enemies to several different biomes, such as Mushroom and Underground
Added Gnomes
Added wild friendly Fairies, as well as fairy logs
Naturally, we also added Bottled Fairies
Added over a dozen new critters
Added several Underworld critters
Added Gold Goldfish and several other Gold Critters
NPCs and Pylons
Introducing new NPCs and Town Pet NPCs, as well as an NPC Happiness system based on where and who they live with.
Town Pylons are now included, providing rapid transport between established towns.
- Above is mentioned in main
Added the Golfer NPC
Added the Zoologist NPC
Added an NPC Happiness system based on where and who they live with
Added Town Pylons, a method of rapid transport between established towns
Added Cat, Dog, and Bunny Town Pet NPCs
Fishing
Added Blood Moon fishing, a dangerous pastime filled with new enemies and new rewards
Added Oasis fishing and a number of new items from it, such as a fishing rod
Added two new Oasis Quest Fish
Added new methods of Lava Fishing and significantly expanded the Lava Fishing loot pool
Added Chum Buckets for fishing
Added Ice, Oasis, Lava, and Ocean Fishing Crates
Equipment and Items
Added a new ultimate sword, a celebration of your journey, from beginning to end
Added the Celebration Mk2 to Moon Lord’s loot pool, an improved replacement version of Celebration, which has been given a different source
Added the Super Star Shooter, a hardmode Star Cannon
Added an entirely new class of Summoner weapons, Whips
Added the Hallowed Summoner Helmet
Added over a dozen new accessory tinkers
Added special crafting recipes which can only be made in the presence of the Ecto Mist of Graveyards
Several NPCs will now sell special wares when they are in a graveyard
(Re)-added the Zapinator, and now comes in two color variants
Added a couple music instruments with basic musical functionality, and added some control over the pitch of The Axe’s sound
Added several “Amber” items to match other Gem crafting recipes
Added Finch Staff and several other new summon weapons
Added the Stepping Stool accessory
Added several new Rocket variants
Added Fledgling Wings
(Re)-added the Lunar Drills, which are now rebalanced to offer pros and cons compared to the Lunar Pickaxes
Added Dirt Bombs and Sticky Dirt Bombs
Added Tungsten Bullet, so Tungsten worlds can craft their ammo too
Added Sergeant United Shield
Added Jousting Lances
Added several other new swords
Added a variety of kites
Added over 50 new food and drink items to the game
Added paper airplanes
Added 9 new items to Underground Desert loot
Added Footballs
And many more weapons, accessories, and other useful tools!
Furniture and Blocks
Added Void Vault and Void Bag
Added some wind impacted furniture
Added several new bricks/walls to go with ores or blocks that did not have them
Added 8 new full furniture sets and matching blocks
Added a collection of placeable walls we collectively refer to as “Ecto Walls”, specifically, craftable variants of over 50 previously worldgen only walls
Added a method of crafting placeable versions of Gem-studded Stone Blocks and walls normally found in worldgen
Moss can now be harvested as an item with a paint scraper
Moss now spreads to, and can be planted on Gray Brick to make Mossy Brick!
Added a substantial number of new banners, including new enemies and some old ones who never had banners
Added several decorative columns and beams
Added Graveyard Paintings and several other Graveyard based furniture and block items items
Added new Statues
Added a questionably large number of toilets
Added several new lava themed decorative items
Added several new biome themed torches: Desert, Coral, Corrupt, Crimson, Hallowed and Jungle
New biome torches can now drop from pots in their respective biomes
Added matching campfires to go with all of these new torches
Added two new water changing fountains
Added two new Monoliths
Added potted indoor trees
Added a few new wiring related items
Added the Truffle Worm Cage and cages for most of the new critters
Added the final paint color
Vanity Outfits, Pets, and Mounts
Added over a dozen new vanity outfits
Added several new hair and hat based vanity items
Added several animal ear and tail vanity items
Added several new vanity accessories
Added three new dyes
Added two dozen new hairstyles
Added the last of the dev sets
Added more than ten new pets
Added more than ten new mounts
Added Minecarp, Digging Molecart and many other vanity Minecart variants
Journey’s End: Changes and Revisions to Pre-Existing Content
UI, Menus, Options, and Quality of Life
Characters on the player select screen will now animate when selected
The main menu shows a new background every time a “day” passes
The world creation menu can generate random world names for you
There is now improved UI feedback when attempting to delete favorited characters, explaining why
The Death screen now has a timer until you respawn, and you can also quit out of the game while dead. Your timer will continue to tick down while on the main menu, and if you rejoin while it is still active, you will still be dead
You can now change the eye and skin color of your character at a Dresser
There are now icons on your map showing your world spawn and your current bed spawn point
Player, NPC, and Boss Icons, as well as several other icons, now have a white outline on the map to increase visibility
Teammate names now display on the screen in an easier to read way
You can now chat/talk in single player, for using emotes or seeing past world messages
Quick Stack will now prioritize Piggy Banks, Safes, Defender’s Forge, Void Vault, and the portable Money Trough and Void Bag
The viable range when Quick Stacking to nearby chests has increased by 25%
You can no longer place favorited Money Troughs inside of themselves
Added a blue box under item tooltip text in the inventory to increase text readability. This feature has an option to turn it off if preferred.
The currently active hotbar slot is now brighter when the inventory is open
Paint, Actuators, and Ale can now be placed in Ammo Slots
Sorting your inventory will now attempt to put ammo in any free Ammo slots
Sorting your inventory will attempt to sort your coin slots in order
Music Boxes now make an audio indication that they have recorded
You can now place Music Boxes in your vanity slot to listen to them
Buff durations timer display now rounds up instead of down
Added an option that allows decreasing the size of the minimap
There is now an option setting to activate/deactivate the Tile Grid overlay
Achievements now make a sound when unlocked
Worldgen and Biomes
A wide variety of natural background walls from different biomes can now be interchangeably Clentaminated. Several Jungle backgrounds can be converted, but cannot be cleansed back to Jungle, only to stone. Previously, they were completely immune to the Clentaminator.
Dramatically changed the layout and frequency of deserts in worldgen, they should be larger but less common, with more natural dunes
The Ice Biome should now generate further away from spawn, and in a more narrow shape
Natural underground minecart tracks can now be much longer and come in more interesting configurations
Underground Mushroom worldgen is now much larger and redesigned
Updated mushroom tree tops and some underground mushroom backwalls
Improved how Marble Biome walls generate, no longer quite as “square”
Icicles in infected biomes now take on the color of that biome, rather than being blue
Rain now takes on the water color of the biome it is falling in
Increased chest limit from 1000 to 8000
In response to the increasingly complex world gen making Underground Cabins more broken down and full of furniture, the odds of cabin paintings spawning has been increased until they are more reasonably found
Grass growing in front of Grassy/Flowery Walls will grow flowers too, unlike in front of other backgrounds
Sunflowers now block the spread of Hallow
Critter statues now generate during worldgen
Wood Chests now have a chance to contain a stack of wood
Added a system that would fill in very small holes in naturally generated walls on worldgen to make a more polished backwall appearance
Sandstorms are now significantly less common, particularly in the early game
Reduced the intensity of Mighty Wind, it will now push you less
Rain is slightly less common
Art Improvements and Visual Effects
Hallowed Armor has been completely reworked visually, and now has an Ancient Hallowed Armor variant to use the old style
The Skyware furniture set
All of the cloud background art, including the addition of some familiar looking clouds…
Golem, Queen Bee, and Everscream
Eye Patch, Goggles, 0x33’s Aviators and Glasses item icons, so that they are easier to see in the inventory
Harpy, Mummy, and Wolf enemies
The Goblin Invasion enemies
Dungeon Skeletons
The Truffle NPC
Many previously color-swapped Biome-wood-variant furniture items have been made more unique
Dozens of background rubble piles from different biomes
The sprites for many tree tops
The Lunar Invasion planets visible in the sky
The Hardmode Dungeon Chests
On a more subtle note, due to a revision of how player armor animations work, all of the chest armor and vanity outfits in the game have been touched up, with changes ranging from a few pixels to complete revisions to some, such as the Cowboy and Pixie outfits
Made it so that Jack ‘O Lantern (the tile) and explosive Jack ‘O Lanterns no longer use the same sprite
Several dozen wall item icons were adjusted so that the vast majority of wall items are now consistently sized
Food, Drinks, and Potions are now held in the players hand and have improved eating/drinking animations
A number of hats which previously did not show hair now show hair!
Boss Bags now look much more sparkly and visible, to help people find them after a fight
Fallen Stars have been given a visual overhaul, both during their falling animation, and their item art
Improved how Eater of Worlds and Destroyer visually spawn into the world
Nebula’s shader is now slightly less pink, and the enemies in it have a pulsing effect to make them stand out more visually
All of the Jump in a Bottles that did not previously have visible vanity options now can be visibly seen on the player
Lunar Armor sets no longer lose some of their visual brightness when only wearing one piece. Individual pieces will still have the same brightness as if you wore the full set.
Elf Copter, Santa-NK1, and Everscream’s projectiles were given increased light and visibility
Queen Bee’s stinger projectile was given a larger sprite and is easier to see
Ambient night lighting may vary depending on the moon phase
There are now many more stars in the night sky
Redesigned the targeting icon for summoner lock-on
Gameplay
Reaching the end of the Pumpkin and Frost Moon will unlock one in-game day of Halloween and Christmas season, respectively
The start date for Halloween events in game is now October 10th
Gravestones will now show the date of death
NPCs that die in Hardcore mode will drop Gravestones
Desert Fossil can now be mined at any pickaxe power or with bombs. However, it is fragile and adjacent fossil blocks may break when you mine it, costing you some of the ore.
Desert Fossil based gear is now weaker because it is available sooner.
Increased the max stack size of a ton of items
You can now “Return” bought items for the full purchase price as long as you have not closed the shop window
Hitting trees with an axe may now drop things sometimes
Did an extensive review of sell values across the entire game, increasing the consistency of sell values. This particularly includes things like items that had no sell value but should have, consistent sell value of items dropped from the same source, and much more.
Expert enemies who steal your money will now be saved in that area and respawn if you come back. You can see their locations and how much money they have on the map.
Titan Glove and its tinkers now give autoswing to all Melee Weapons (and Whips!)
Celestial Pillar fragment drops now scale with player count in Expert
Wood, Iron, and Gold Crates drop better quality ore depending on which level of crate it is. Wood Crates, for instance, only drop Copper/Tin/Iron/Lead.
All fishing crates now come in pre-Wall of Flesh and post-Wall of Flesh variants. Pre-Wall of Flesh variants do not contain Hardmode Ores.
Gold Crates now have a chance to drop Life Crystals and Enchanted Swords
Dungeon Crates may now include Books
Flower Boots are now included in the Jungle Crate’s loot pool
Penguin and Turtle Pets can now be obtained rarely from their respective Biome crates
You can now fish up Alchemy Tables in the Dungeon
The Angler now has dialogue that will tell you how many quests you have completed for him
Angler’s Quest rewards are now more likely to give you the Info Accessories. Additionally, he will not give you duplicates of an accessory you have in your inventory, unless you already have them all.
Coral Blocks have been entirely resprited, and are no longer given as rewards from the Angler. Instead, they can be crafted.
Pirate Map and Snow Globe items can now stack to 20
Massively overhauled the Guide’s help dialogue, adding hints and tips for content all the way up to the Lunar Invasion, addressing all new NPCs since 1.1, replacing outdated information, and bringing some previously bugged lines back into circulation
The game will now detect if you’ve been stationary/AFK for a while and avoid spawning worms on you
Cacti must now be cut down before you can break the sand beneath them, like trees
Most non-Dungeon/Invasion enemies should no longer be able to open doors except during Blood Moons or Eclipses
Doors will now automatically open for you when approached
Doors will now attempt to open the other way if forward is blocked by something
Doors that have icicles grow in front of them will now break the icicles when you open them. Also applies to other ground based rubble.
Geyser traps are now set off just by stepping on them
Vile and Vicious Powder can now be used to spread their respective biome before Hardmode
Meteorite, Crimtane, and Demonite now have higher Metal Detector priority than Gold/Platinum
Pumpkin Moon now has more careful limits on how many total bosses can spawn to reduce serious server performance issues
Moon Lord now drops Super Healing Potions instead of Greater Healing Potions
It is now easier to grapple elsewhere when already grappled to a platform or minecart track
Players who are stealthed or invisible no longer have cursor over text or health bars.
A few of the more common Pumpkin and Frost Moon enemies now require more kills per banner drop
If a player is falling far enough that they will take fall damage, but an enemy hits them and knocks them back, it will reset their fall damage
Parties can no longer happen if the Party Girl is not present. Try talking to her next time a natural party starts!
Butterflies and Fireflies no longer spawn in the rain or when it is very windy
Players can now spawn several blocks above or below their spawn point if the location is covered by blocks, rather than destroying those blocks, to increase flexibility of building at spawn.
Infected Ice and Hardened Sand Blocks can now be used to craft some biome torches
Acorns now autoswing
Using Smart Cursor to plant Pumpkin Seeds will only replace fully grown Pumpkins now
The Temple Raider achievement should now be unlocked upon opening the locked temple door, not breaking Lihzahrd Bricks
Enemies that reflect attacks (Large Mimics, Solar Selenians) now make a distinctive sound when it happens
Reduced the volume on Vortex Beater, Sniper Rifle and Solar Eruption
Removed the hissing sound effect from Vortex Beater, Last Prism and Charged Blaster Cannon
NPCs, Critters, and Enemies
Antlion Swarmers and Chargers can now be found in small and large variants, with appropriate differences in strength
Jellyfish and Granite Golems spawned from statues now drop their items even less frequently, and reduced the sell value of some of those drops
Granite Elementals can no longer fly through walls
Reduced the volume on Granite Golem’s death sound
Crimslimes now inflict Blindness and drop Blindfolds
The Giant Cursed Skull now inflicts Curse and drops the Nazar
Beehive Bees in the Jungle will now target enemies as well as the player
Maneater type enemies can no longer be killed by mining the block they are attached to
Clowns are now much more dangerous and throw Chattering Teeth Bombs
Many enemies which previously stopped spawning after defeating the Wall of Flesh can now be found at reduced rates even in Hardmode
Several “minion” enemies that have no banners are now subject to the banner effects that affect their creator (such as Baby Mothron and the Mothron Banner)
Enemies have an increased chance to drop bonus amounts of money when killed
Enemies drop extra money during Blood Moons
Eater of Worlds now has more segments, even more so in Expert Mode
King Slime is now somewhat harder to abuse with ropes
Plantera’s Tentacles now have health scaling in Expert Multiplayer
Brain of Cthulhu’s Creepers now have health scaling in Expert Multiplayer
Expert Brain of Cthulhu and his Creepers now have increased knockback resistance per player present on a server, ultimately becoming immune to knockback.
Expert Skeletron Prime now moves faster when spinning.
Old One’s Army now has some Expert scaling in multiplayer
Martian Saucers in normal mode no longer have a phase two, and die as soon as their turrets are destroyed
There are now less Martian Saucers per invasion, and they are less likely to chain spawn
Martian Saucers can now shoot their death beam through blocks. However, they are slower and their beams easier to avoid.
Several Martian Invasion drops are now dropped from regular Martians, decreasing the random nature of the Martian Saucer’s drop pool
Golem attacks more aggressively the more players are present in Expert, and also slightly harder to cheese
Golem will now enrage when out of the jungle or on the surface
Moon Lord’s Phantasmal Death Ray will now penetrate blocks that are between it and the player
Frogs can now swim
Explosive Bunnies can now be released as critters and can explode
Enchanted Nightcrawlers can now spawn naturally during meteor showers
Gold Critters are now more rare
Equipment, Armor, and Weapons
The Ruler’s utility effect is now always available for players to turn on or off. The Ruler item can now be used as a weapon instead, and is still used in crafting recipes.
The Breathing Reed and Umbrella can now be used as weapons, and can still be used for their original purposes as well
The Throwing subclass has been combined with the Ranged class. Previously Thrown weapons now do Ranged damage
Shortswords can now be used in all directions, not just forward
Titanium Armor now has a new set bonus, and Shadow Dodge has been repurposed as Holy Protection, the new Set Bonus for Hallowed Armor
Medusa Head and Charged Blaster Cannon have been heavily redesigned and should be more effective in combat
Some other weapons have had some moderate redesigns to improve their effectiveness, including but not limited to: Magic Missile, Flamelash, Rainbow Rod, Poison and Venom Staff, Staff of -Earth, and Heat Ray
A host of other weapon, armor, tool and accessory adjustments, some small, some minor. For more, please check out the Balance Changes section
Vanity Accessory slots now can only hold accessories with a visual vanity effect
Gravity Globe can now be toggled in mid-air
Tiki Armor, Pygmy Necklace, and the Hercules Beetle can now be purchased without carrying Pygmy Staff as long as you have defeated Plantera
Blessed Apple now only drops from Unicorns, but at a higher drop rate than before
Cenx’s Tiara now drops with both of her dev set bundle
0x33’s Aviators are now dropped from Master-mode Eye of Cthulhu
Arkhalis is now dropped in the Arkhalis dev set bundle
Blocks and Furniture
Upgraded Mannequins, they now have an interactable inventory which allows visible accessories such as wings, as well as dye support. They can also be painted, and are no longer destroyed unless their inventory is empty
Weapon Racks are now paintable. You can also place Fish on Weapon Racks for display purposes.
Players can now sit in chairs, sofas, thrones, benches, and they can lay down in beds to sleep. Sleeping in beds will speed up time. If in multiplayer, time will only speed up if all players are sleeping.
Goblin, Eyeball, Hornet, Imp, and Corrupt Statues now spawn enemies when wired
You can now craft Ice Chests, and its name and the Frozen Chest’s name were swapped to match furniture consistency
Living Wood, Skyware, and Lihzahrd Chests are now craftable
Temple traps now require higher pickaxe power to mine to prevent obtaining them too early
Changed the light colors of the light sources in following sets so that each set uses consistent lighting: Marble, Pearlwood, Mahogany, Spooky, Steampunk, Palm Wood, Ebonwood, Shadewood, Glass, Living Wood, and Frozen. Ebonwood’s Candelabra was resprited to visually match this updated color.
Bewitching Station now generates light, because it had candles all this time
Water and Peace Candles can now be wired to turn on or off, which will toggle their buff as well
Shells and Starfish will now generate over time on beaches
Cloud Blocks now prevent fall damage
Campfires also no longer give their buff when turned off
Placing Minecart tracks with Smart Cursor should create smarter and cleaner tracks than before
The Stone Slab had the wrong blending, preventing it from being used nicely with most other blocks, and this has been fixed. However, we listened to your concerns, and have added an Accent Stone Slab block, which will function the same as the old Stone Slab did
Dynasty Wood blends better with other tiles now
Special glass blocks like Waterfall, Confetti, etc now have better merging with other tiles
Infected Hardened Sands are now craftable into glass like regular Hardened Sand
Statues can now face both directions
Bone Blocks are now mined back up as Bones, which can be crafted into other things, or replaced as Bone Blocks as needed with a Bone Wand
Staff of Regrowth no longer places moss on stone, as moss is now accessed through other means
Ammo Box now has a shotgun cocking sound effect when used
Journey’s End: Balance Changes
Bosses
Moon Lord
Moon Lord’s attack pattern has been slightly tweaked to be more consistent, as the different eyes would become desynced over time, resulting in a more random fight (which was not intended). In addition, the amount of time that his forehead eye spends open is slightly increased
Moon Lord’s Phantasmal Death Ray will now penetrate blocks that are between it and the player
Enemies should no longer spawn during Moon Lord’s fight, unless they spawn outside of his radius in multiplayer
Moon Lord will now drop his loot even if you die during his death animation
Golem
Golem attacks more aggressively the more players are present in Expert, and also slightly harder to cheese
Golem will now enrage when out of the jungle or on the surface
Plantera
Plantera’s Tentacle Chompers now have health scaling in Expert Multiplayer
Skeletron Prime
Expert Skeletron Prime now moves faster when spinning.
Brain of Cthulhu
Expert Brain of Cthulhu and his Creepers now have increased knockback resistance per player present on a server, ultimately becoming immune to knockback
Brain of Cthulhu’s Creepers now have health scaling in Expert Multiplayer
Eater of Worlds – Eater of Worlds now has more segments, even more so in Expert Mode
King Slime – King Slime is now somewhat harder to abuse with ropes
Martian Saucer – Martian Saucers in difficulties below Expert no longer have a phase two, and die as soon as their turrets are destroyed
There are now less Martian Saucers per invasion, and they are less likely to chain spawn.
Martian Saucers can now shoot their death beam through blocks. However, they are slower and their beams easier to avoid.
Enemies
Crimslimes – Now inflict the Blindness debuff and drop Blindfolds
Crimson Axe – Now inflicts the Cursed debuff
Giant Cursed Skull -Now inflicts the Cursed debuff on contact and via projectile, and drops Nazars
Tomb Crawler
Head Damage decreased from 16 to 14
Body and Tail Damage decreased from 10 to 7
Life decreased from 50 to 40
Reduced size
Only 1 Tomb Crawler should spawn at a time under normal circumstances
Sand Slime
Damage increased from 10 to 15
Life increased from 40 to 50
Knockback multiplier decreased from 0.8 to 0.7
Now only spawns as uncommon enemies in the Underground Desert
Flying Fish
Money drop value increased from 90 Copper to 3 Silver
Flying Fish are now slightly less common on Rainy Days
Clown
Damage increased from 50 to 60
Defense increased from 20 to 25
Life increased from 400 to 800
Knockback multiplier decreased from 0.4 to 0.2
They now attack much faster
Happy Bombs now explode when near the player
They now throw Chattering Teeth Bombs as well
Etherian Lightning Bug
Projectile Damage increased from 20 to 100 (Note: This was actually an accidental placeholder number. It did 1 damage to the Etherian Crystal, and was likely to do the same to most players)
Hoplite
Decreased Javelin Damage from 48 to 36
Angry Tumbler
Defense decreased from 10 to 6
Javelin Damage decreased from 48 to 36
Max speed decreased from 4 to 3
Money drop value decreased from 1.3 Silver to 1 Silver
Bone Throwing Skeletons (Expert Only)
Projectile Damage decreased from 80 to 60
Other
Purple, Red, Yellow, and Black Slimes now drop 1-3 extra gel each
Man Eater type enemies can no longer be killed by mining the block they are attached to
Umbrella Slime money drop value increased from 25 Copper to 1 Silver
Granite Elementals can no longer fly through walls
Beehive Bees in the Jungle will now target enemies as well as the player (not including the Queen Bee)
Armor
Ninja Set
Instead of throwing bonuses, each piece now gives a global 3% damage and 3% critical chance
New Set bonus: 20% movement speed
Gladiator Set
Helmet, Breastplate, and Leggings Defense increased by 1 each
Fossil Set
Fossil Helmet Defense decreased from 3 to 2
Fossil Plate Defense decreased from 6 to 4
Fossil Greaves Defense decreased from 4 to 2
Each piece of the set now gives 3% Ranged critical chance
New Set bonus: 20% chance not to consume ammo
Now available earlier due to the change to Desert Fossil mining
Green Cap
Defense increased from 0 to 2
Night Vision Helmet
Defense increased from 2 to 4
Cactus Set
Cactus Breastplate Defense decreased from 2 to 1
Forbidden Set
As a whole set, Forbidden is unchanged. However, the benefits of Forbidden Robes and Treads have been split evenly, with each now giving 40 mana and +1 Minion count
Titanium Set
New Set Bonus: Titanium Barrier
As you attack enemies, titanium shards accumulate and spin around you
These shards deal damage to enemies at close range, and inflict knockback.
Use them defensively to keep enemies away, or for the bold, aggressively to inflict extra damage.
Hallowed Set
New Set Bonus: Holy Protection
Familiar to most users as Shadow Dodge, Hallowed has had its previously stat-based set bonus replaced with a periodic immunity to damage.
Upon attacking an enemy, you will gain a buff. If an enemy hits you during this buff, you will gain a very brief immunity to damage.
After this period of immunity, at least 30 seconds must pass before you can re-activate the immunity buff.
Squire Set
Squire Great Helm and Greaves Defense each increased by 1
Squire Great Helm’s healing decreased by 50%
Chlorophyte Set (Melee)
Chlorophyte Mask Defense decreased from 25 to 20
Chlorophyte set bonus now gives an additional 5% Damage Reduction if you are wearing the Chlorophyte Mask
Turtle Armor
Set bonus now gives 15% Damage Reduction
Set bonus Thorns damage now does twice as much
Spectre Armor (Mask)
Set bonus projectiles now deal 100% of the original damage instead of 50%
The “recovery rate” that determines how many new projectiles can be generated over time has increased from 150 to 250
Spooky Set
Overall Defense increased from 27 to 30, with each piece gaining 1 Defense
Spooky Breastplate now gives +2 Minion count instead of +1
Spooky Leggings now give 20% movement speed
Valhalla Set
Total Defense of the set is increased by 4, but has been redistributed
Valhalla Helmet Defense increased from 14 to 20
Valhalla Breastplate Defense decreased from 30 to 24
Valhalla Greaves Defense increased from 20 to 24
Valhalla Breastplate’s healing decreased by 50%
Nebula Armor
Healing Booster effect now gives 3 HP/s instead of 5, with a maximum of 9 HP/s possible now
Solar Armor
Solar Helmet critical chance bonus increased from 17% to 26%
Solar Breastplate melee damage bonus increased from 22% to 29%
Each piece of the set now gives 1 HP/s regen
Instead of 30% damage reduction whenever you have charges, you now have 12% damage reduction at all times, and 20% additional damage reduction while charges are active. In practice, this is roughly equivalent to the same 30% it used to give due to how the two values are multiplied.
Recharge time between shield charges reduced by 1 second
Stardust Armor
Stardust Guardian now has a more much vigorous and aggressive attack, and he will attack automatically without prompting. All resemblance to a certain anime is purely coincidental.
Melee Weapons
Shortswords
Shortswords can now be used in all directions, not just forward
Gold Shortsword damage increased from 11 to 12
Flails
Flails now have entirely new behavior, and a few different functionality modes.
If you hold the button, they will swing around rapidly, doing low knock back and hitting rapidly in a small circle around you.
If you use them normally, you will shoot them forward similar to how they use to be used, but they will move much faster than they did before. The damage dealt is double in this mode.
Finally, if you use while it is in midair after having shot it forward, it will drop suddenly and lay on the ground. This can be used as a stationary damaging obstacle like a Spiky Ball on enemies walking towards you.
Some flails have had some stat tweaks to fit with this new setup, such as having slightly longer or shorter range, but generally speaking, all of them should perform better than before.
Cactus Sword
Damage decreased from 9 to 8
Use Time increased from 25 to 32
Knockback decreased from 5 to 4.5
Trident
Damage increased from 11 to 14
Knockback increased from 5 to 6
When held, gives unrestricted movement in water
Chain Knife
Damage increased from 11 to 12
Enchanted Sword
Damage decreased from 24 to 23
Use Time increased from 18 to 21
Knockback decreased from 5.25 to 4.25
Falcon Blade
Damage decreased from 30 to 25
Use Time increased from 15 to 20
Light’s Bane
Size Scale increased from 1.1 to 1.4 (Makes it bigger)
Amazon
Damage decreased from 20 to 18
Crafting: Stingers Required increased from 2 to 12
Crafting: Jungle Spores Required increased from 3 to 9
Beekeeper
Damage decreased from 26 to 24
Use Time increased from 20 to 22
Knockback decreased from 5.3 to 5
Is no longer autoswing
Muramasa
Damage increased from 19 to 21
Fiery Greatsword
Use Time decreased from 34 to 30
Breaker Blade
Damage increased from 39 to 43
Use Time decreased from 30 to 29
Gained a special mechanic where it will deal 2x damage to enemies with over 90% health
Cobalt Sword
Unchanged, but listing here intentionally to ensure there was no oversight. Cobalt Sword’s damage was previously much higher than it should have been, but we are using it as the new baseline which the rest of the swords are being compared to.
Palladium Sword
Damage increased from 41 to 45
Mythril Sword
Damage increased from 44 to 49
Orichalcum Sword
Damage increased from 47 to 50
Use Time decreased from 26 to 25
Adamantite Sword
Damage increased from 50 to 56
Use Time decreased from 27 to 26
Titanium Sword
Damage increased from 52 to 58
Use Time decreased from 26 to 25
Phasesabers (All)
Damage increased from 41 to 42
Use Time decreased from 25 to 20
Beam Sword
Use Time increased from 15 to 20 (Does not impact Projectile cooldown)
Fetid Baghnakhs
Damage decreased from 70 to 60
Use Time increased from 7 to 8
Only gains 25% benefit from increased melee speed stats
Anchor
Damage increased from 30 to 55
Use Time decreased from 30 to 20
Format C
Damage increased from 29 to 35
Gradient
Damage increased from 34 to 44
Chik
Damage decreased from 39 to 38
Amarok
Damage increased from 43 to 47
HelFire
Damage increased from 41 to 45
Excalibur
Damage increased from 57 to 66
Use Time decreased from 25 to 20
Brand of the Inferno
Damage increased from 44 to 85
Sleepy Octopod
Smash attack now does 3x damage, up from 2x
Code 2
Damage increased from 47 to 54
Chlorophyte Claymore
Damage increased from 75 to 80
True Night’s Edge
Damage increased from 90 to 105
Psycho Knife
Note: Functionality overhaul renders this weapon akin to an upgraded Fetid Baghnakhs. It maintains its Stealth bonus.
Damage increased from 70 to 85
Use Time decreased from 20 to 8
Only gains 33% benefit from increased melee speed stats
Keybrand
Damage increased from 70 to 85
Now deals up to 150% more damage based on how injured an enemy is
Kraken
Damage increased from 90 to 95
Now has a 10% critical chance
Scourge of the Corruptor
Average projectiles spawned from each shot increased from 2.3 to 2.66
Golem Fist
Damage increased from 76 to 90
Christmas Tree Sword
Projectile has been completely overhauled. Instead of firing one ornament, it fires several ball ornaments and a star ornament that will hover in place for a few seconds before falling to the ground.
Is now autoswing
Daybreak
Technically a bug, fixed an issue where Daybreak would not spread its debuff if your attack killed the target in one hit. Now spreads the debuff to nearby enemies even if the attack kills the target in one hit
Ranged Weapons:
Bone Javelin
Damage decreased from 29 to 20 due to earlier tier
Bee’s Knees
Damage decreased from 26 to 23
Use Time increased from 23 to 24
Handgun
Use Time decreased from 12 to 10
Hellwing Bow
Damage increased from 20 to 22
Use Time decreased from 14 to 13
Knockback increased from 5 to 5.5
Clockwork Assault Rifle
Damage decreased from 19 to 17
All 6 Ore Repeaters
Use Time decreased by 1
Marrow
Damage increased from 40 to 50
Ice Bow
Damage decreased from 46 to 39
Use Time decreased from 21 to 16
Now auto-fire
Note: Despite the damage reduction, this will result in a stronger bow overall, albeit more defense-impacted than bows like Marrow. Change is primarily meant to introduce variation between the bows.
Daedalus Stormbow
Damage decreased from 43 to 38
When using Holy, Unholy, Hellfire, or Jester arrows, shoots an average of 2.66 arrows, instead of the normal average of 3.33 arrows
Dart Pistol
Damage increased from 28 to 33
Dart Rifle
Damage increased from 52 to 62
Toxikarp
Use Time decreased from 14 to 10
Hallowed Repeater
Damage increased from 43 to 53
Use Time decreased from 19 to 16
Flamethrower
Damage increased from 27 to 35
Applies a 15% damage penalty to the next hit for each enemy a projectile pierces
Phantom Phoenix
Damage increased from 24×2 to 32×2
Use Time decreased from 20 to 18
Phoenix projectile now fires on every 3rd shot instead of every 4th
Chlorophyte Shotbow
Average arrows per shot decreased from 2.7 to 2.33
Venus Magnum
Damage increased from 38 to 50
Grenade Launcher
Use Time decreased from 30 to 20
Rocket Launcher
Damage decreased from 50 to 45
Does 2x damage on direct hits to a single target
Proximity Mine Launcher
Does 3x damage when mines are stationary, normal damage when they are still moving
Use Time increased from 40 to 50
Reduced the number of active mines that you can have at once
Piranha Gun
Now shoots 3 Piranhas, which can attack the same or different targets
The rate at which the Piranhas can bite has been decreased slightly on an individual basis, but the total DPS the three Piranhas can do is now much higher
Pulse Bow
Damage increased from 65 to 85
Use Time decreased from 22 to 20
Damage reduction for each target hit increased from 10% to 20%
Stynger
Does 2x damage on direct hits to a single target (Only applies to the initial bolt, not the fragments)
Celebration
Damage decreased from 65 to 25 (Note: Rocket damage is very high and is added to this. Even Rocket 1s deal 40, so the actual damage reduction is 105 to 65 even using the worst Rockets)
Bonus Critical chance of 10% removed
Now sold by the Party Girl after Golem
Elf Melter
Damage increased from 40 to 60
Applies a 15% damage penalty to the next hit for each enemy a projectile pierces
S.D.M.G.
Damage increased from 77 to 85
Chance to not consume ammo increased from 50% to 66%
Magic Weapons
Wand of Sparking
Increased damage from 8 to 14
Use Time decreased from 28 to 26
Increased On Fire! chance from 33% to 50%
Now has a 10% critical chance
Magic Missile
Projectile is faster and has homing if you release it
Has a moderate AoE damage explosion on impact
Use Time increased from 17 to 18
Mana Cost increased from 10 to 12
Flamelash
Projectile is faster and has homing if you release it
Now pierces and can hit a second time. Has a moderate AoE damage explosion after the second hit.
Damage decreased from 40 to 36
Use Time increased from 20 to 30
Mana Cost increased from 12 to 18
Staff of Frost
Use Time decreased from 20 to 16
Mana cost decreased from 14 to 12
Cursed Flames
Damage increased from 36 to 50
Use Time decreased from 20 to 15
Mana cost decreased from 12 to 9
Related: See Cursed Inferno buff
Flower of Frost
Damage increased from 55 to 60
Use Time decreased from 20 to 12
Mana cost decreased from 17 to 11
Increased Frostburn chance from 50% to 100%
Crystal Storm
Damage increased from 25 to 32
Mana cost increased from 4 to 5
Poison Staff
Note: Previously, due to piercing immunity frames, only one projectile from each shot would hit each target, resulting in a lot of lost damage. We’ve implemented a system that allows ALL of the projectiles to hit a target, dramatically improving its shotgun-like functionality. However, to offset this gain, it has had to have some of its stats reduced. On the whole, this should now be a stronger weapon, however.
Damage decreased from 48 to 43
Reduced number of enemies that each projectile can hit from 4 to 3
Applies a 25% damage penalty to the next hit for each enemy a projectile pierces
Projectiles now have a limited range
Crystal Vile Shard
Damage increased from 19 to 25
The duration that the projectiles linger (and deal damage) is increased by roughly 70%
Clinger Staff
Height of the Clinger flames increased by 50%
No longer has a hit limit
Can now inflict Cursed Inferno debuff (Related: See Cursed Inferno buff)
Can now inflict critical hits
Medusa Head – Complete Overhaul
Rather than being charged, this weapon is now channeled and its range substantially reduced.
When channeled, it will be held in front of the player. If no enemies are present, it will not fire, and will consume no mana.
When enemies are in range, it will constantly attack any nearby enemies, consuming mana for each attack.
Can hit up to 3 targets with each attack (does not consume extra mana)
Damage is now set to 40
Mana cost has been decreased from 18 to 15, however, it can now fire up to 4 times per second, increasing the speed at which it consumes mana
Sky Fracture
Mana cost increased from 14 to 17
Spirit Flame
Use Time decreased from 30 to 22
Mana Cost decreased from 18 to 14
Rainbow Rod
Projectile is faster and has homing if you release it
Now pierces and hits up to 3 times.
Has a moderate AoE radius on impact
Damage 74 -> 50
Use Time increased from 18 to 25
Mana Cost 18 -> 21
Can touch tiles without exploding now.
Unholy Trident
Use Time decreased from 22 to 17
Mana cost decreased from 25 to 19
Tome of Infinite Wisdom
Damage increased from 24 to 32
Use Time decreased from 30 to 25
Venom Staff
Note: Has received the same general overhaul as Poison Staff. Should be much improved in actual use, but needs stat reductions to offset this change. Give it a try before you judge! Shape ?
Damage decreased from 63 to 44
Reduced number of enemies that each projectile can hit from 7 to 5
Applies a 25% damage penalty to the next hit for each enemy a projectile pierces
Now has a range before projectiles die, 50% longer than Poison Staff’s
Wasp Gun
Note: This may sound like a nerf on paper, but it trades “hit count” for total damage, and will actually result in dramatically more DPS for the Wasp Gun. Less Wasps, more damage.
Damage increased from 21 to 31
Use Time increased from 11 to 18
Wasps can now bounce/pierce only 3 times instead of 4
Wasps per Cast: Reduced to an average of 3
Mana cost increased from 6 to 10
Nettle Burst
Damage increased from 28 to 35
Mana cost increased from 10 to 12
Spectre Staff
Damage decreased from 72 to 65
Each projectile can now hit up to 3 times, rather than only once
Mana cost increased from 11 to 15
Staff of Earth
Actual damage mostly unchanged, but lists its “max speed” damage now rather than its “low speed” damage
Now has a 20% critical chance
Mana Cost increased from 15 to 18
Use Time decreased from 40 to 24
Projectile speed greatly increased, as a result, has better range and much harder to fall below the minimum threshold to maintain maximum damage
Heat Ray
Note: There were too many “full piercing” weapons at this tier, and not enough high single target damage weapons. Heat Ray changed to avoid redundancy with Shadowbeam Staff and Staff of Earth and give the class more versatility.
Damage increased from 55 to 80
Use Time decreased from 16 to 10
Can no longer pierce and hit multiple enemies
Bat Scepter
Average Bats per cast increased from 2 to 2.5
Mana cost increased from 3 to 6
Charged Blaster Cannon – Complete Overhaul
This weapon still charges, but it now fires constantly while charging.
For the first second of charging, you will fire 6 single-target pellets, each dealing a base damage of 100 (up from 50)
For the next two seconds, you will fire 3 total piercing blasts, each dealing a base damage of 250 (up from 100)
After this, it will shoot the laser beam, which is unchanged from the original implementation
You can also quick-fire pellets without charging. The fire rate of these pellets is much higher than the previous implementation.
The mana cost of charging is unchanged, however, quick firing will naturally consume more mana as the fire rate has increased significantly.
Nebula Blaze
Use Time decreased from 15 to 12
Mana cost decreased from 18 to 12
Summons
Summoned minions now adjust their damage dynamically based on your current equipment and damage buffs
“Some (though not all) Summons now use their own damage immunity timer system. In practice, what this means is that they will no longer interfere with the use of other weapons by maxing out the enemy’s immunity frames. All affected minions are set on their own damage timer to most correctly match their pre-change DPS, but some changes are to be expected comparing 1.3.5 DPS to 1.4 DPS. In general, even if there is some minor loss or gain of DPS compared to pre-change performance, it should be worth the improvement to overall performance. Examples of minions impacted by this change:
Slime Staff
Spider Staff
Pirate Staff
Optic Staff
Raven Staff
Deadly Sphere Staff
Stardust Dragon Staff
Some of the new summons also utilize this system”
Imp Staff
Damage decreased from 21 to 17
Fire Rate increased dramatically
Raven Staff
Damage increased from 37 to 55
Flight speed doubled
Rainbow Crystal Staff
Damage decreased from 150 to 80
Fixed accuracy issues, improved the speed at which sparkles explode. Should easily do more damage than before.
Ammo
Arrows and Thrown ranged weapons no longer have a chance to drop as items for reuse
Bone Arrows
Now pierces one time
Chlorophyte Arrows
No longer pierce targets
Projectile speed is increased
Can now bounce several times, and will “Smart Bounce” at a nearby target if one is in range
Post-bounce arrows only deal 66% damage
Holy Arrows
Falling Stars can no longer pierce and hit a second target
Falling Stars now do 50% of the original damage instead of 100%
Nano Bullets
Damage increased from 10 to 15
Price of Nanites increased
Venom Bullets
Damage increased from 14 to 15
Related: See Venom buff
Price of Vial of Venom increased
Venom Arrows
Damage increased from 17 to 19
Related: See Venom buff
Price of Vial of Venom increased
Crystal Dart
Damage increased from 15 to 17
Cursed Dart
Damage increased from 9 to 10
Related: See Cursed Inferno buff
Ichor Dart
Damage increased from 10 to 12
Accessories, Hooks, and Mounts:
You no longer gain stacked benefits from wearing multiple Celestial Stone variants
In addition to its previous Confusion effect, Brain of Confusion now gives a 1/6 chance to avoid enemy attacks. Upon avoiding an attack, you will gain a temporary buff that gives 20% critical chance for a few seconds, during which time you cannot avoid additional attacks.
Titan Glove and its tinkers now give autoswing to all Melee Weapons (and Whips!)
Wing Balance has been heavily balanced across the entirety of the game.
With only a few exceptions, wings found at the same tier should be roughly equivalent in power. Exceptions are usually particularly hard or particularly easy to get.
Unfortunately, its difficult to share exact stats for wings, partially because there are dozens of them that have been changed, and their stats don’t easily translate to easily readable stats.
The best short summary is that over a dozen sets of wings were buffed, and that Leaf and Frozen Wings have been reduced in power, as they were too strong for their tier.
Other major notes:
Butterfly and Bee Wings can now only drop after the Mech Bosses, but their power has been increased proportionally.
Previously, most wings from Wall of Flesh until Golem were very similar in power, and didn’t offer a lot of reason to upgrade. These have now been spread out, creating a more gradual, consistent increase in wing power across the course of the game.
Shrimpy Truffle now gives its increased speed and damage bonus when in the rain.
Basilisk Mount now has a double jump
Bat Hook
Pull In Speed decreased from 16 to 13 (This is the speed at which it pulls the player to the hook)
Shoot speed decreased from 15.5 to 13.5
Thorn Hook
Pull in speed increased from 11 to 12
Shoot speed increased from 15 to 16
Lunar Hook
Pull in Speed increased from 13 to 16
Shoot speed increased from 16 to 18
J. Tools and Mining:
All axes, hamaxes, chainsaws and other tools with axe-functionality have their wood cutting speed increased by 20%
All drills and chainsaws now dig faster than their non-mechanical counterparts, but have shorter range. Additionally, optimized digging loadouts still perform better on pickaxes/axes, but drills and chainsaws will be faster on non-optimized loadouts
Desert Fossil can now be mined at any pickaxe power or with bombs. However, it is fragile and adjacent fossil blocks may break when you mine it, costing you some of the ore.
Desert Fossil based gear is now weaker because it is available sooner.
Hellforges now require Demonite Pickaxe or higher to break. They also now protect the tiles below them from being broken while in the Underworld. This does not apply outside of the Underworld.
Cactus Pickaxe
Use Time decreased from 16 to 15
Damage decreased from 5 to 4
Bone Pickaxe
Mining power increased from 50 to 55
Reaver Shark
Mining power decreased from 100 to 59
Laser Drill
Range increased from 10 to 11
Use Time decreased from 7 to 6
No longer has axe functionality
K. Buffs, Debuffs and Potions:
A substantial number of Buff Potions have had their durations increased, many as much as twice as long
The Well Fed buff has been divided into three tiers, with the lowest tier being equal to the original, and the strongest being 2x as strong as the original
All of the Food in the game, including the 50+ new Food items, have had their durations and tiers adjusted to have a more consistent reward for the difficulty of obtaining them. Short duration foods might have a higher tier, while long duration foods might have a lower tier. Find what is most efficient for you!
Well Fed Buff now gives a mining speed bonus
Invisibility Potion now has an added benefit of reducing enemy spawn rates by 20%
Restoration Potions no longer heal mana, but heal 10 more life for a total of 90, and induce even less Potion Sickness, now only 45 seconds
Sharpening Station’s Armor Piercing bonus has been increased from 4 to 12
Cursed Inferno Debuff
Damage per second increased from 12 to 24 on both player and enemy versions of the debuff
Ghoul, Clinger, and Spazmatism Cursed Inferno duration decreased somewhat to mitigate the increased danger to the player
All other sources of this debuff are intended recipients of the improved damage
Venom Debuff
Damage per second increased from 12 to 30 on both player and enemy versions of the debuff
Pygmy and Queen Spider Staff Venom duration decreased to mitigate the increased potency
Black Recluse and Sand Poacher Venom duration decreased somewhat to mitigate the increased danger to the player
All other sources of this debuff are intended recipients of the improved damage
L. Fishing:
Bait is more likely to be consumed
Very high fishing power now gives decreasing returns
Fishing Power is 1.1x during Blood Moons
Swordfish is now less common when fishing
Golden Carp is less common when fishing
Biome Crates are now guaranteed to drop a chest item, instead of only sometimes
Dungeon Crates will now always drop a Gold Lockbox
Flower Boots are now included in the Jungle Crates loot pool
Wood, Iron, and Gold Crates drop better quality ore depending on which level of crate it is. Wood Crates, for instance, only drop Copper/Tin/Iron/Lead.
Penguin and Turtle Pets can now be obtained rarely from their respective Biome crates
All fishing crates now come in pre-Wall of Flesh and post-Wall of Flesh variants. Pre-Wall of Flesh variants do not contain Hardmode Ores.
Gold Crates now have a chance to drop Life Crystals and Enchanted Swords
M. Drops:
Amber is slightly more common from Fossils, and can generate naturally in the Underground Desert
Angler’s Quest rewards are now more likely to give you the Info Accessories. Additionally, he will not give you duplicates of an accessory you have in your inventory, unless you already have them all already
Basic Dye materials now give 2 of that dye instead of 1 when crafting
Coin Portal chances when breaking pots has been decreased by half
Enemies have an increased chance to drop bonus amounts of money when killed
Enemies drop extra money during Blood Moons
Golden Keys should now drop more often from enemies and pots, and Dungeon Slimes are slightly more common
Gold Critters are now more rare
Jellyfish and Granite Golems spawned from statues now drop their items even less frequently, and decreased the sell value of some of those drops
Lava Charms can only be found in chests within the lava layer now, but Lava Fishing now provides a secondary renewable source for them
Mandible Blade can now be dropped by Antlion Swarmers
Moon Lord now drops Super Healing Potions instead of Greater Healing Potions
Mushroom Grass Seed drop rate increased from 1/50 to 1/40
Nature’s Gifts now spawn slightly more often in the Jungle
Picksaw now has a ¼ chance to drop from Golem in addition to his other loot, instead of being part of his main drop pool. This drop rate is 33% from Expert Treasure Bags.
Rod of Discord’s drop rate in Expert mode is now 1/400
Strange Plants no longer generate during worldgen, and will not start appearing until Hardmode
Throwing Knives in chests now come in much larger stacks
Water Walking Boots now have a 1/10 chance to appear in Water Chests, increased from 1/15
Several Martian Invasion drops are now dropped from regular Martians instead of Martian Saucers, decreasing the random nature of the Martian Saucer’s drop pool
N. Misc:
The Nurse now charges increasing amounts of money for healing as the game progresses
Town NPCs now get a little stronger every time you defeat a boss
Sandstorms are now significantly less common, particularly in the early game
Reduced the intensity of Mighty Wind
Rain is slightly less common
Dungeon Spike damage has increased from 40 to 60, and inflicts Bleeding
Temple Wooden Spike damage has increased from 60 to 80, and inflicts Bleeding
Gem and Rainbow Torches now give 10 torches per crafting instead of 3
Glowsticks and Torches now stack to 999
All Bombs, Grenades, and Dynamite now stack to 99
Ore Bars now stack to 999
Alchemy Seeds and Plants now stack to 999
Tissue Samples and Shadow Scales now stack to 999
Pirate Map and Snow Globe items can now stack to 20
Increased consistency of boss money drops
Did an extensive review of sell values across the entire game, increasing the consistency of sell values. This particularly includes things like items that had no sell value but should have, consistent sell value of items dropped from the same source, infinite money exploits by buying-low/selling-high through crafting, and much more
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