MIGHTREYA - Demo Final update

Modified on Thu, 12 Mar at 10:31 AM



Camera & Lock-On Improvements

  • Lock-on target exclusivity – The camera and attacks will now stay focused on the selected locked-on enemy.
  • Manual camera priority – Moving the camera manually will now override internal soft-lock behavior.
  • Reduced camera jitter – Minor enemy movement will no longer cause small camera micro-adjustments.
  • Improved default camera position – The standard follow camera now sits slightly higher for better battlefield visibility.
  • Screen shake tuning – Light attacks will no longer trigger camera shake.
  • Auto camera leveling – The camera now quickly resets its tilt when controls are temporarily disabled.
  • New Camera Tilt option – Added a toggle/slider in the settings menu to adjust camera tilt.

Combat & Gameplay Changes

  • Atma Empowerment visuals now remain active even if the player is knocked back.
  • Homing Dash targeting is now locked during execution to prevent unwanted target switching.
  • Targeting priority improvements:
    • Nearby on-screen enemies are prioritized over distant ones.
    • Gold Bullion will no longer be targeted if other valid enemies are present.
  • Large enemy hit stability – Removed camera shake and jitter when hitting very large enemies.
  • Yasha Takedown balance adjustment – Lowered the health threshold required to trigger a takedown.
  • Launcher / Slam Cancel buff – Performing Launch or Slam cancels within combos now grants a power boost.
  • Melee range validation fix – Resolved an issue where melee attacks could trigger even when enemies were out of range.
  • Large enemy Takedown cinematic – Adjusted the Atma Punch Rush sequence when used on large enemies.
  • Point Jump quality-of-life improvement – Players can now chain jumps by holding the Point Jump button.
  • New combat option – Added a counterattack follow-up (Attack 1) after successfully parrying.

Visual Improvements

  • Improved the visual quality of clone effects.
  • Added camera proximity transparency to prevent effects from clipping into the camera.
  • Enhanced VFX for:
    • Ground Slam
    • Axe Kick
    • Ground-to-Air Homing Kick

UI & System Changes

  • Combat timer is now displayed.
  • Battle Rank timer now pauses during:
    • Takedowns
    • Ultimate Moves
    • Pause menu
  • Slightly lowered the score thresholds for Result Ranks.
  • Navigation now automatically reactivates after combat.
  • Disabled Super Chat UI and effects during the Prologue results screen.

Balancing

  • Adjusted enemy appearance volume in Level 1.
  • Tuned the repetitive action penalty effect.

Bug Fixes

  • Fixed an issue where Ultimate Moves could occasionally fail to register hits.
  • Fixed a menu scrolling bug that caused multiple items to highlight at once.
  • Various minor fixes and stability improvements.

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