NEW CONTENT
- Added Alpine A110 Group 4 1973
- Added “Ghiacciodromo Livigno” Ice Circuit
- Added 2 new ACR Events groups, and a total of 25 new ACR Events
- Added snow physics and snow-studded tires
STAGES AND CIRCUITS
- Added Ghiacciodromo Livigno Ice Circuit
- Added missing trees to backdrop areas throughout Saverne
- Improved collisions on some log piles in Saverne and Wales
- Fixed “that” traffic sign pole in the town of Saverne
CARS
- Added Alpine A110 Group 4 1973
- Added studded tires
- Fixed issues related to wheel offsets
- Fixed missing textures on some rims
- Mitigated pixelated glows on car lights
- Added support for all country flags on air intakes
- Fixed suspension issues
- Fixed tire flex direction
INPUT
- Improved overall steering wheels support. We will keep improving the codebase until all steering wheels and sim-racing peripherals are fully supported and working
- Added Hat Switch (e.g. directional buttons) support for steering wheels
- Added double gear up/down inputs
- Added the possibility to bind Neutral gear on steering wheels
- Added wipers input
PHYSICS
- Fixed FFB inconsistency with some cars
- Improved FFB under braking
- Fixed some FFB effects that were pushing the steering wheel on the wrong side
- Improved throttle to make it more linear with the gas pedal
- Improved brake power for some discs and callipers
- Improved Gravel and Tarmac physics and tire models based on new data that we acquired: Rally drivers validated the new handling. The tire model will keep evolving during the Early Access based on new field research, data and feedback from players and rally drivers
- Introduced Snow physics and Snow studded tires
- Improved the behavior of the tire model at extreme drift angles
- Returned some differentials and some setup presets
AUDIO
- Added engine/exhaust sounds for Alpine A110 Group 4 1973
- Added the first implementation of Snow tires surface audio
- Livigno Ice Circuit environmental audio setup
- Improved responsiveness of the asphalt skid audio
- Improved vehicle scraping responsiveness
- Removed slowdown UI sounds in replay
- Fixed issue with wall reverb being louder in the cabin than in external views
- Moved rear engine emitters further forward in surround mix
- Many small audio mix tweaks across the game
GAMEPLAY AND UI
- Added 2 new ACR Events groups and a total of 25 new ACR Events
- Fixed frequent crash after exiting the leaderboards page
- Fixes for the Chinese language
- Increased ranges for camera customization settings
- Reduced allocated memory in race
- Added AI tire management to make AI times more accurate, depending on race conditions
- Fixed the start sequence cheat found by users
- Improved helmet camera movements
- Fix the French co-driver issue with some calls having Left and Right inverted
- Fix Multiple text errors and typos
- Improved description for Differentials setup and Gear sets
- Fix UI not hidden correctly during replay and main menu
- Fixed Lithuanian Flag
- Improved time of day for each location to better reflect the period of the year
- New opening splash screen
- Fixed some road signs' physics in Wales Hafren North and Saverne
- Pace notes revision to Wales Hafren North and Saverne Reverse stages
- Added missing dressing to some junctions of Wales Hafren North
- Fixed race start marshals not working properly on Hafren North Reverse Cut 1
- Fixed intersecting barriers at Munster
- Fixed some missing characters for the player profile name
- Fixed “Service Park” time not resetting after the first service park in a rally weekend
- Added Hide/Show HUD option
ONLINE
- Time attack, “Recommended Time” feature: now players can choose reference times from the leaderboards and compete against them
- Faster leaderboards download
- Faster download of “best player time”
- Faster time upload
- Improved login recovery mechanism
- Fixed an authentication error that prevented the game from coming back online
- Fixed an issue with the Profiles API that prevented some requests from completing in a certain scenario
- Fixed an issue that prevented the Leaderboard upload/download from completing in a certain scenario
- Migrated to a different hosting service
- Improved clustering settings
- Reduced the amount of technical telemetry recorded
- Display name is now synchronised with Steam's one
VFX, LIGHTING AND ART DIRECTION
- New vehicle particles for snow surfaces
- New, more persistent particle emitters for dusty materials
- New particle systems for collisions against snow
- Support for subsurface scattering on environment and props shaders
- Base track shader improvements to better support snow materials, different road conditions and track flows
- Overall shaders optimization to slightly reduce GPU and memory load
- Fixed a bug where track materials could sometimes use dynamic parameters (dynamic track) for tarmac on all other surface types
- Improved particle lighting coming from headlights and backlights
- Added support to blend some of the ground scatter meshes with the ground materials
- Added new Sky setup with Livigno Ice Circuit geographic coordinates
- Added weather presets for snowy conditions
- Updated the sky system to improve the visual rendering of the atmosphere
- Added custom lighting setup for Livigno Ice Circuit
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