What physics features can we expect in AC EVO?

Modified on Thu, 16 Jan at 8:17 AM

  • Improved Suspension Damping and Bump Stops Simulation: We developed a new method to simulate how race cars' suspensions absorb bumps and shocks.
  • Adjusted Tire Model Parameters: We fine-tuned the tire models to better match real-world data and feedback from real drivers. This means that our simulation reflects how tires behave on the track more accurately.
  • Simulated Various Suspension Types: We can now simulate additional types of suspension systems, like torsion beams and swing arms. This allows us to analyze how each type affects a car's handling and ride quality.
  • Developed Car Production Tools: We built tools that give a complete overview of the factors affecting how vehicles behave on the road.
    These tools help us to recreate cars that are more accurate and enjoyable to drive.
  • Modeled Different Drivetrain Systems: We can now model various types of drivetrain systems, including electric, hybrid, and advanced all-wheel drive setups.
  • Enhanced Solution Accuracy in the Multibody Solver: We've improved the accuracy of our multibody dynamics solver, which is a tool that models how different parts of a car interact. This leads to more realistic simulations of vehicle behavior.
  • Dynamic Track Simulation: We created a simulation of race tracks that accounts for changes like rubber buildup from tires and rain.

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