EVO is powered by a new DirectX 12 graphics engine developed by KUNOS Simulazioni that has been specifically designed for racing applications.
From a technology perspective, this allows for:
- Native resolution up to 4K
- HDR
- Complete VR support for a wide range of headset platforms based on OpenXR
- Triple screen support
- Nvidia’s DLSS 3 support
- AMD’s FSR 3 support
This new engine leads to a next-generation visual experience with significant improvements in realism and overall immersion.
Full dynamic weather system and day-night cycle
- Dynamic Global illumination
- Physically Based sky with volumetric 3d clouds, fog, and shadows
- Dynamic rain model
Photorealistic automotive rendering
- Physically accurate car paint and interior materials with PBR
- Ultra-high definition 3D models and texturing
- Functional unique car elements (gauges, dashboards, lights, etc)
- Fully animated models (doors, trunk, hood, wipers, shifter, pedals, etc)
- Dynamic environmental effects (rain wipers simulation)
- Dynamic visual tire effects (deformation, dirt, flat spotting, and wear)
- Ultra high-definition driver model with realistic driving animations
- Multimirror
Tracks and environment
- Real Tracks circuits based on Laser Scanning and photogrammetry
- The Eifel area was created based on real LIDAR data and photogrammetry
- Full PBR Materials with photo-scanned textures
- 3d trees with photo-scanned ground vegetation
- Living crowds and peculiar race elements (marshalls, semaphores, etc.)
- Physically simulated track rubbering and wetness effects
- Scenographic showrooms and interactive locations
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