Game Updates & UX improvements
- Photo Mode added
- Additional player onboarding for players in the main game + Roguerunner.exe mode to improve tutorialisation
- Additional menu screen screens were added, that change depending on the player's progress
- Able to enter the Hub from Level Select after having achieved some progression in the story
- Adding subtitle text size options in the gameplay settings menu
- Adding functionality to toggle between having the dash ability on the jump button or not – to help players with parkouring in the game
- Updates to UI: menu screens, tooltips & Game Hub
HDR settings improved
- Previously, changes to HDR brightness settings did not reflect changes very well – this has now been fixed
- HDR settings sometimes also provided a slight yellow hue, which was not intended – this has been fixed
Bug Fixes
- Level Select became unavailable in certain situations in the main menu
- Players were able to access challenge terminals in certain situations while in combat (should not be accessible while in combat
- Fixed an issue where the ability UI would sometimes turn invisible after selecting an ability
- Many additional minor bug fixes
Level Art
- Additional art improvements concerning assets, lighting & VFX across the game
Performance Optimization
- Improvements across the game to further improve performance across all performance modes
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