Mars is becoming more popular each year as mankind gets closer to making a Mars landing a reality. This has sparked our imagination of what the impact on Mars could be in the decades ahead. In addition to this, we wanted to set a wild sci-fi scene to elicit “player-made” stories thanks to the tools provided by the game. And Mars was the perfect setting in this regard. Triggering the action in 100 years in the future was also the fantasy balance we looked for: far enough to allow creative freedom, close enough to keep down-to-(mars) earth actions.
Was this article helpful?
That’s Great!
Thank you for your feedback
Sorry! We couldn't be helpful
Thank you for your feedback
Feedback sent
We appreciate your effort and will try to fix the article