- Removed the possibility of breaking other active actions with a dash action.
- Improved dash mechanic - making it easier to dash out from difficult situations.
- Added a ‘perfect parry’ mechanic that can block charged attacks.
- Now if a player is attempting to block a ‘charged’ attack (and is unable to ‘perfect’ parry), the player will receive 80% of damage, but will lose some stamina, and will get kicked away.
- Improved AI behaviour - enemies will give players more space if they are not currently attacking - this should result in less pressure during group fights.
- Improved and rebalanced demons.
- Fixes for AI perception and player detection.
- Elite enemies rebalancing.
- Boss fights rebalanced and fixes.
- Improved freeze-frame system during player's attacks - now player should feel attacks as more powerful and less glitchy.
- Game rebalancing.
- Lots of bug fixes.
- Lots of optimizations.
- Improved Photo Mode functions.
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