CONTENT
- Audi Sport quattro
- BMW M2 Coupe (G87) - 2 variants
- Caterham 485 CSR - 3 variants
- Dallara EXP
- Porsche 911 GT3 RS (992) - 2 variants
- Toyota AE86 Sprinter Trueno - 4 variants
- Volkswagen Golf GTI (Mk1)
- Circuit Paul Ricard - 4 layouts
- Watkins Glen - 4 layouts
GAMEPLAY / MULTIPLAYER
- Removed the game mode selector page on game startup. It now directly loads into Open Mode. Career mode has been disabled.
- Previous Career mode purchased cars should now show up under "My Cars" in Open Mode.
- Gain-based track cut logic:
- When cutting, there's a gain evaluation, if there is no gain, there is no warning, if there is a gain, the player has 500 metres to give up the gain, if this fails, the player is given a warning/time penalty/DT/SG/DSQ depending on the severity of the remaining unserved time gain, a widget helps the player determine whether time is being given up or not.
- Fixed a crash when restarting certain special events.
- Next step of SimGrid daily racing:
- Car selection is now based on mechanical variants. Customized player cars are also checked for eligibility.
- In place of the previous direct join, the connection flow has been shifted back to the in-game server browser so that players can choose their preferred visual configuration or livery.
- Fixed a car customization logic issue that allowed self-exclusive optional items to overlap in some cases.
- Fix for the ability to start and finish a timed lap in session overtime.
- Fixed a bug in AI fuel estimation.
- Added the possibility to deviate from the global track limit rules on a per-corner basis.
- The target is to have more natural feeling track limits and not penalize players where they already lose time by stretching the limits (e.g., gravel traps on corner exits).
UI
- Indications on the gear widget when ERS limits are reached.
- Fix for binding TC Cut-1-14 and the game crash it caused by using it.
- The last selected car now persists across the different menus.
- Added a button to hide UI overlays in the main menu and paintshop.
- Updated some menu icons.
- Implemented localization updates.
- Blue flags are now functional.
- Added car electrics functions in the MFD.
- Set up menu cosmetic updates.
- Player tyre compound indication added to the pit menu leaderboard page.
- Added the ability to paste server credentials from the clipboard.
- Added pit stop controls to the MFD page.
- Added HUD notifications priority settings in HUD options.
GRAPHICS
- Implemented SF25 dash display updates.
- Added a lap counter in race sessions.
- F40LM now has the racing driver model.
- Fixed default variant's exhaust emitter position remaining even with override (e.g., on the Mini tuned variant).
- Updated Ferrari SF25 steering wheel position and driver animation.
- Updated BMW M3 CSL steering wheel size and driver animation.
- Implemented minor visual updates to the Toyota Supra MKIV and Renault 5 GT Turbo.
- Free camera mode is enabled.
- Visual customization updates for the Audi RS 3, Audi RS 6 Avant, Alpine A110 S, Ferrari 296 GTB, Lamborghini Huracan STO, and Lotus Emira.
- Fixed a customization logic issue that did not toggle optional items correctly when incompatible items were selected.
- Updated lights scripts on several cars.
RENDERING
- Improved indirect rendering for cubemap shadows.
- Updated DLSS version to 4.5
- Implemented decals mip mapping.
- It should reduce flicker in the distance of tire marks, banners, etc.
PHYSICS / HANDLING
- New launch control system, updated existing cars with launch control available.
- Peugeot 205 T16 fixed non-symmetrical setup.
- Porsche GT3 Cup fixed inconsistencies between the 3 variants' setup limits.
- Fixed an issue with DCT gear sequencing.
- Shared memory updates to physics channels.
- Added blending to shared memory when the game is paused.
- Disabled shared memory output while the setup page is active.
- Implemented BMW M3 E46 gear ratio fix.
- Audi RS 6 ABD got better AWD, a slight power bump.
- Under-the-hood revamp of dynamic weather/track simulation and server-client syncing of conditions.
- This will be a longer process to calibrate and fine-tune, which will be rolled out in subsequent updates. Make sure to follow our future updates!
- Improved aero map interpolation.
- Calculating additional data points between the data points for higher resolution and a more nuanced behavior.
- Improved differential model.
- Added support for the differential locking system (Audi Sport quattro).
- Added support for solid rear axles to have adjustable camber and toe.
- Implemented BMW M4 GT3 Evo updates to aero and heave springs.
- BMW M2 CS Racing general updates, reworked setups, better balance, improved aero map and added a second mechanical variant simulating the black power stick with a more powerful engine mapping (450bhp).
- The first variant continues to represent the TCX configuration with approximately 360bhp.
- Implemented Mazda MX5 Cup aero tweaks and setup updates.
- Implemented Alfa Romeo Giulia GTA Sprint setup updates.
- Implemented Caterham Academy setup limits updates.
- Implemented Porsche 718 GT4 RS balance and ABD updates.
- Implemented Ferrari 296 GTB dampers, setup and e-diff updates.
- Implemented Ferrari Daytona SP3 e-diff tweaks.
- Implemented Toyota GR86 setup updates.
- Implemented Alfa Romeo GTAm setup updates.
- Implemented ESC calibration tweaks for modern sports cars.
- Improved realism of factory ESC steps to help drivability without eliminating the fun factor.
AUDIO
- Implemented Ferrari SF25 volume tweaks.
- Added bodywork damage audio.
- Worked on FMod.
- File size optimizations
- Reworked audio for launch control.
- Updated sound spatialization for the road cars' bodywork.
- Porsche 718 GT4 now has improved ramp and sound dynamics on load. The fuel pump volume is tweaked fuel pump volume.
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