Stray Blade (PC Steam, Epic, PS5 & Xbox Series X|S) Patch 1.6 (2023 May 16)

Modified on Tue, 12 Sep, 2023 at 1:00 PM

Boss Fixes & Tweaks

The Intium General

  • The Intium General is now invulnerable before being activated to prevent activation by hitting him.
  • General improvements to his combat behavior, tweaking his attacks and patterns.


Tezuth the Champion

  • Tezuth no longer follows the player into the abyss.

End Boss

  • The invisible volumes around the arena were adjusted, so the boss should no longer be able to die from fall damage.


Combat Adjustments

  • The dodge range backward has been increased for slightly improved mobility.
  • Farren will no longer take damage from all enemies when successfully parrying.
  • Simultaneous attacks by multiple enemies have been removed unless triggered by proximity.
  • The tolerance window for receiving energy restoration on dodges has been increased.
  • The exploit of using infinite Xhinnon Vision attacks with the "Serpent and Viper"-weapon has been removed.


Collectibles & Exploration

  • The Story Note "No progress" in Tamed Peaks won't vanish any longer.
  • The Flux Fungus at Heaven's Climb Temple was moved inside the temple.
  • Increased radius for collecting dropped loot.
  • Unintended path within the Seething Wastelands was fixed, as it led to a critical sequence break that blocked further progress.


Other fixed Issues & Problems

  • Boji's Skill Tree visuals for fully skilled attributes have been fixed.
  • The "skill learnable"- animation for Boji's Skill Tree which sometimes didn't play has been fixed.
  • A UI VFX animation has been added to the Energy Bar for when it is empty.
  • The Health Bars of enemies that didn't display zero HP when they died have been fixed.
  • The unintended "weapon chest collectible"- text which was visible on the map at the Stilted Plateau in the Seething Wastelands was removed.
  • For Xbox players: a difficulty selection prompt on Continue Game was added when no difficulty has been selected before.

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