Boss Fixes & Tweaks
The Intium General
- The Intium General is now invulnerable before being activated to prevent activation by hitting him.
- General improvements to his combat behavior, tweaking his attacks and patterns.
Tezuth the Champion
- Tezuth no longer follows the player into the abyss.
End Boss
- The invisible volumes around the arena were adjusted, so the boss should no longer be able to die from fall damage.
Combat Adjustments
- The dodge range backward has been increased for slightly improved mobility.
- Farren will no longer take damage from all enemies when successfully parrying.
- Simultaneous attacks by multiple enemies have been removed unless triggered by proximity.
- The tolerance window for receiving energy restoration on dodges has been increased.
- The exploit of using infinite Xhinnon Vision attacks with the "Serpent and Viper"-weapon has been removed.
Collectibles & Exploration
- The Story Note "No progress" in Tamed Peaks won't vanish any longer.
- The Flux Fungus at Heaven's Climb Temple was moved inside the temple.
- Increased radius for collecting dropped loot.
- Unintended path within the Seething Wastelands was fixed, as it led to a critical sequence break that blocked further progress.
Other fixed Issues & Problems
- Boji's Skill Tree visuals for fully skilled attributes have been fixed.
- The "skill learnable"- animation for Boji's Skill Tree which sometimes didn't play has been fixed.
- A UI VFX animation has been added to the Energy Bar for when it is empty.
- The Health Bars of enemies that didn't display zero HP when they died have been fixed.
- The unintended "weapon chest collectible"- text which was visible on the map at the Stilted Plateau in the Seething Wastelands was removed.
- For Xbox players: a difficulty selection prompt on Continue Game was added when no difficulty has been selected before.