UI
- Added new tooltip display to MoveHQ tooltip, to display about how long in game time it will take the HQ to reach that region's destination
- Added a new options setting for changing cursor sizes
- Fixed a lot of skill descriptions
- Fixed interaction wheel getting stuck visible on clients
- Fixes for monster health and armor text. Should now always display armor if there is any
- Marines will no longer involuntarily fire their weapons while confirming skill in manual firing mode
- Overall UI polishing and small details
- Added functionality to double click a widget to copy text to clipboard
- Added a new language selection display to main menu
- Removed large "community" text from session list
- Removed mission waypoint arrows from the Marine. Created a new actor that will follow the marine and display mission arrows
- Gamepad camera controls added to the main HUD
OPTIMIZATION
- Network optimization
- Monster animation optimization
- General model optimization
- Optimized lights in some prefabs
- Body parts optimization
- Improved game loading times
- Optimized UI
- Minimap optimization
- Reduced hitches when saving and loading a game
RECON
- Added new T2 sensors skill
- Added new Adaptive Concealment skill
- Reworked Orbital Targeting
- Reworked artillery
RECON OVERHAUL
- Adaptive conceal - adds permanent visibility to recon as long as they stick near X range of team
- T2 sensors skill added > shows legendary and normal items
- Changed artillery skill
- Changed orbital skill
- Changed loot drone to have more items
GAMEPAD
- Adjusted vehicle aiming and driving while using a gamepad
- Cursor can no longer move outside max range
- Directional skills (melee, buckshot) do not use cursor mod, they are now always in twinstick mode
- Fix for interactions - Left arrow selects previous interaction instead of next
- Fix for sliders in Options and Bestiary when using Analog Stick
- Vehicle - Removed autorotate toggle and instead placed camera controls to allow adjusting your view
- Vehicle - Fix for not being able to interact with vehicles after leaving them, without moving away and back to the vehicle
- Vehicle - Fix for gamepad cursor being always visible
- Vehicle - Fix for vehicle aiming - holding shoot no longer raises aim
- Interactions changed on WASD and controller [Experimental, Needs testing]
- Interactions change based on priority
- Vault has most priority, non-pickups next and pickups lowest priority
- If arrows are used to select an interaction that interaction is locked and won’t change until unselected or not available
MONSTERS
- Improved damage simulation on health component to reduce number and amount of server corrections
- Boler - Fix for small Boler rotating in place after spawn on Mining Colony
- Boler - Fix for Boler Acid bypassing player immunity
- Bolers - Bolers should ignore invisible units now and should switch targets after current target goes invisible
- Door Hunter - Fix for Door Hunters not attacking players
- Fluffies - Fix for range spike attack not doing any damage and applying no debuffs
- Ghouler - Fix for Ghouler trying to respawn decomposed monsters
- Gore - Fixed an issue where Gore would stop moving and attacking when on low health
- Gore - Fix for Gore getting stuck being invisible
- Gore - Fix an issue with Gore teleport causing him to end up in some weird spots
- Hatchling - Fix for hatchling not entering buildings
- Holer - Fix for range poison attack not targeting players properly
- Hunter - Fix for hunter not having proper suppression stats in the bestiary
- Hunter - Fix for hunters being stuck trying to attack incapacitated follower
- Hunter Queen - Removed from boss group type
- Hunter Queen - Fix for Hunter Queen not being able to attack
- Ker / Sandworm - Adjusted damage so that they don’t destroy vehicles with 1 hit
- Mastermind and Babymastermind - Fix for wrong body parts being spawned after death
- Ripjaw - Fixed an issue where poison icon was constantly displayed under the mesh
- Ripjaw - Fix for Ripjaw not chasing and attacking players correctly
- Ripjaw - Fix for Ripjaw attacking even to there are no players around him
- Sargon - Fix for range poison attack not targeting players properly
- STROL Marine - Fix for Monster STROL Marine not being able to vault over barricade
- Zombie Fat - fix for zombie Ground Pound attack
- Zombie Fat - fix for zombie fat being able to knock down immune marines
- Fix for monsters not attacking Sentry Turrets
- Fix for Fluffy, Thanatos and Specimen not attacking players when they use their skill while low HP
- Fix for monsters with negative destructive resistance gain resistance on debuffs for that resistance
- Fix for monsters with negative kinetic resistance gain resistance after using Designate
- Fix for Lyganesh and Behemoth monsters being pulled by Reality Mixer skills inside of buildings
- Fix for monster armory information not being displayed on the main monster widget
- Fix for issues with burrowers not showing particle on some maps
- Fix for suppression and stun being applied to dead monsters
- Fix for monsters running into walls and getting stuck
- Fix for issues on doors where navmesh was broken and monsters never attacked it
- Killing STROL Substance gives global XP now
MISC
- Added a loadout export/import functions in the armory so players can copy and paste other player builds
- Added detailed description to some engineering items that were lacking it in campaigns
- Added a tooltip to all interactable Turrets saying that they can be refilled
- Added a Hatchling monsters to the player statistics list - Kills and captures
- Added Leviathan and Mastermind into the bestiary and player stat kills and captures
- Fix for engineering mission items UI showing wrong equipped numbers in the mission setup tab
- Fix for skill descriptions being duplicated
- Fix for dialogues not being displayed on the screen during cinematic sequences
- Fix for campaign cinematics not finishing correctly
- Fix for reload times and ammo size are not being colored correctly
- Fix for debuffs ticking while using an UBAS
- Fix for clients not being able to see Vivian's head during certain missions
- Fix for Infinite shell casings falling from weapons after changing graphic settings which causes lower FPS
- Fix for blank lines in monsters wave profile
- Fix for a lot of issues with Abilities / items / guns / vehicles / interactions with controller
- Fix for players not being able to skip Elysium tutorial cutscene while using gamepad
- Fix for player being unable navigate on the tutorial widget with gamepad (Widget removed if gamepad is used)
- Fix for M.E.R.C.S. campaign difficulty skulls not being symmetric
- Fix for buff tooltips staying on the screen while hovering over it and using alt tab
- Fix for Fat Zombie being able to knockdown marine with a crusader in hand
- Fix for incorrect medal rank being displayed to other players
- Fix for weapon colour and skin not being imported after copying another players loadout
- Fix for players not gaining correct region deployment bonuses (deployment, will work with new campaigns only)
- Fix for an issue where there were two MERCS campaign on the new campaign tab
- Fix for EVAC not working at times (any evac)
- Fix for Demolition skill mines being placed on top of objects like flame pipes
- Leaper, seismic, magnetic pulse, directional charge, cryo, shrapnel, chain explosives
- Fix for recon getting adaptive concealment invisibility from friendly A.I. (test with Defcon alpha)
- Fix for alt fire weapon mods mouseover in armory showing gar stats
- Fix for M.E.R.C.S. skin head was appearing on the side of default recon skin.
- Fix for client players getting no reward for completing tasks
- Fix for secondary weapons having broken models in the weapon workbench tab
- Fix for weapon mods and skills having an executor class displayed while hovering over them
- Fix for weapon mods character bonus stacking issues after equipping 2 same mods and unequipping one of them, on both weapons
- Fix for stats calculation that can show capacitors to have 0 energy after equipping and unequipping them
- Fix for equipping Mods with the same name result in subsequent penalties not being applied (Related to the two above)
- Fix for mission setup for client’s desyncs making clients unable to see the wave profile, map and other parameters
- Fix for players being able to aim lock on dead target when the monster was targeted at the moment of death
- Fix for client desync - where he appears as if he is firing his weapon. Happens after switching between two-barrel targets
- Fix for client desync - where player appears as if he is holding secondary weapon after leaving UBAS, instead of primary
- Fix for the supply box that would flatten vehicles if a player is able to park their car under the location of the drop zone
- Fix for reloading Reaper Turret - where it did not adjust remaining primary mags properly (Client)
- Fix for hotbar skills being re-ordered randomly after deploying to a match and/or rehosting a session
- Fix for saving and loading a loadout build where a non-proper loadout would be loaded, after load
- Fix for UBAS not being able to shoot after someone rams it with a vehicle
- Fix for enemy marines being unable to run towards at a player that is in a vehicle. They would shoot but won’t go towards it
- Fix for enemy UBAS not going towards players after spawn, instead they were wandering around the map
- Fix for Iron Hawk Enemy Marines not firing on STROL
- Fix for strategy layer where traveling to a mission and ignoring it will result in time being accelerated
- Fix for players not being able to switch between interactable actors in WASD mode
- Fix for loadout menu, when a player selects a vehicle and changes combat suits after that, vehicle will not spawn on map
- Fix for various taunt issues
- Fix for UBAS being difficult to aim with while in RTS mode
- Fix for UBAS not being able to step over barricades
- Fix for infinite shell casings spawning and falling from weapons after changing graphic settings which causes lower FPS
- Fix for Elysium cars flickering after changing graphic settings
- Fix for Fire Immunity skills not overwriting existing duration
- Fix for Stun particle effect showing up on dead bodies
- Fix for player being unable to pick up items while in WASD mode
- Fix for client players being unable to hear some interaction sounds like picking up items
- Fix for players being able to shoot while using an ability
- Fix for train wagons not getting destroyed with the locomotive
- Fix for game starting text going under 0
- Fix for stationary powernode where energy widget was not hidden while in FOW
- Fix for follower mech randomly meleeing
- Fix for biomass not being respawned correctly
- Fix for Chemical bomb being able to damage players while they are inside of a vehicle
- Fix for M.E.R.C.S. HQ not granting initial region's colony bonus
- Fix for coercing ability target location into max range while the character is rooted
- Fix for WASD camera lerp, will no longer be always at maximum, interpolation should always correspond to the mouse distance on the screen
- Fix for players not being able to use MERC skin after purchase
- Fix for campaign save not applying the loadout you had at the time of saving when loaded
- Fix for hero ammo counter not updating correctly when reloading a turret
- Fix for some engineering buffs not being displayed correctly
- Fix for interaction item pickup sounds between server and client
- Fix for interaction target not clearing properly from hero controller in certain cases.
- Reduced destructible vehicle hitbox size
- Removed Hunter Queen from fixed waves
- Removed unnecessary empty spaces in Medals widget
ITEMS
- Antivenom - Fix for antivenom not removing Boler Acid
- Artillery - Added missing armor shred description
- Breach Shotgun System - Added range increase description to the item tooltip
- Explosive Turret - Fix for name now showing when hovering over the pickup item
- Explosive Turret - Fix for popup tooltip not opening correctly
- Nyx System - Fix for damage not being displayed when blast hits enemy units
- HASTAC - Fix for HASTAC being unable to target biomass centre
- Repair Station - Increased the size of the repair area
- Repair Station - Descriptions on pickup actor and inventory widget should match now
- Revive stick - Should be easier to place now
- Savage Burners - Fix for Savage Burners displaying incorrect buff information
- Seismic Thumper - Added missing suppression description
- Smoke Artillery - Fix for skill not slowing down enemy units
- STROL Lure - Added missing duration description
- Fix for Vehicle Batteries item spawn on the map no matter if there is a vehicle present or not
- Fix for Leaper Mine, Emergency Evac and GED Elipda tooltip descriptions
- Fix for mission items being able to be destroyed
VEHICLES
- Added an energy bar above the vehicle
- Added simultaneous interaction mode used by vehicles where each instigator can complete interaction separately
- Adjusted vehicle interactions - Interaction with vehicles will now abort if the vehicle drives out of range
- Fix for vehicles moving in a specific direction even though they have no energy
- Fix for players not being able to enter the vehicle right after ejecting from it while using controller
- Fix for where exiting a vehicle would reset skill cooldowns
- Fix for upon leaving / re-entering the vehicle or changing seats the players get massive cooldowns
- Fix for vehicle pilots names not being displayed for hot joined players
- Fix for vehicle's not having artillery turret visual appearance on the tank
- Fix for players being unable to deploy with a vehicle on levels where players spawns in VLAK
- Fix for tank turret not being attached to the tank for client players
- Fix for Breaker Turret description that said it fires 2 projectiles that trigger 2 AoE effects but, you only trigger 1 AoE
- Fix for vehicle's having less energy consumption while driving in reverse. Should be the same as going forwards now
- Fix for vehicle's local file being edited to get conflicting mods and read normally.
- Fix for Hot joined clients not rendering existing players who were inside vehicles at time of join.
- Fix for skirmish menu if you select vehicle in loadout and click host, vehicle setup disappears, and slot is empty
- Fix for vehicles not recovering to the edge after destroying a bridge that they are on instead of pushing them up into the air instead
- Fix for an issue where ramming into the extraction bridges would explode the vehicle
- Fix for client player that were able to interact with any vehicle from a long-distance during gameplay
- Fix for multiple players trying to enter a vehicle that would cause anomalous behaviour, fix for regular entering
- Adjusted aiming and driving while using a gamepad
- Fix for missing brake control option
SKILLS
- Agility Exhaust - Fix for skill not giving proper movement speed % on max stacks
- Ammo Generator - Fix for skill description
- Ammo Link + Ammo Saver - Fix for skill combination giving semi-infinite ammo.
- Ammo Link - Fix for player being able to generate infinite ammo while deleveling the skill
- Apportation - Fix for where skill would take players health after selecting a monster, instead of after teleporting
- Artillery - Fixed artillery damage description and armor shred description
- Assault Banner - Fix for skill only giving buff to the instigator instead of every player in skill radius
- Assault Drones - Fix for skill description
- Battle Drone - Fix for skill tooltip
- Bilocation - Fix for skill dealing wrong type of damage. Should deal energy damage now
- Buckshot - Aiming with the controller should be easier now
- Buckshot - Fix where marine would rotate after using the skill as a client causing it to be inaccurate
- Buckshot - Fix for Buckshot range
- Bond - Updated skill description. It now shows resistance info
- Charged Bash - Fix for skill not stunning suppressed enemy units
- Cohesion - Fix for cohesion skill duration
- Communications - Fix for clients not seeing circles under enemies when skill is active unless that enemy is shot by someone
- Conceal - Fix for players being concealed after entering a vehicle
- Conceal - Fix for conceal skill not working at times
- Consumption - Fix for automatically switching to secondary aim mode after using all secondary ammo with the skill
- Decoy - Fix for skill not applying correct amount of resistance reduction
- Designate - Fix for skill tooltip
- Directional Charge - Will now display damage numbers
- Disarm - fix for skill not being able to disarm mines placed by vehicles
- Dropship - Fix for players being unable to move dropship to a new location after entering Dropship using WASD Controls
- Ensnare - Fix for skill not ensnaring enemy units
- Flame Burst - Fix for skill not matching its range cone
- Flare gun - Added missing taunt description
- Flare - Fix for not being able to target biomass centre
- Forcewall - Added missing description
- Gunship - Fix for gunship targeting issue
- Gunship Drone - Fixed visuals
- Harpoon Trap - Adjusted grab range so it matches its description
- Harpoon (System skill) - Fix where harpoon skill would only deal damage and not pull enemies
- Heal Drone – Cleansing aliments fix (every 10 seconds instead of 15)
- Hellfire Clinch - Fix for clinch duration
- Hellfire Clinch - Fix for not taunting monsters properly
- Hellfire Guardian - Fix for skill not showing resilience in the description and max stacks description
- Hellfire Guardian - Fix for not taunting monsters properly
- Hellfire Harpoon - Fix for where monsters would stop moving when a player uses Hellfire Harpoon and Thrusters
- Hellfire Harpoon- Fix for harpoon duration and skill description
- Hellfire Thruster - Fix for not taunting monsters properly
- Hellfire Thruster - Added missing armor shred description
- Kinetic Spear - Fix for visual indicator staying on screen after explosion
- Kinetic Spear - Fix for missing description while hovering over the spear after placing it on the ground
- Magnetic Pulse Mine - Added missing description regarding activation range and radius
- Maelstorm - Fix for Maelstorm not firing correct numbers of lightning strikes
- Melee - Fix for melee skill not damaging monsters in range
- Nanite Stick - Fix for skill spawning dead sticks that wouldn’t revive players
- Orbital Autocannon - Added missing description regarding firing radius
- Orbital Autocannon - Added missing description regarding sight radius
- Orbital Targeting - Added missing description regarding sight radius
- Personal Flare - Added missing description regarding sight radius
- Phase Reaper - Removed movement speed cap
- Plasma Discharge - Fix for plasma discharge not shredding armor on levels 3-5
- Pull and Throw - Added missing description
- Pulse - Fix for skill tooltip description
- Rapid Fire - Fix for skill not refilling ammo while shooting enemy marines
- Revive stick - Revive stick should be easier to place now
- Rapid Response - Fix for skill not giving the correct suppression debuff duration
- Rapid Response - Fix for where skill didn’t increase turret damage
- Repair - Fix for skill description
- Repeller - Fix for "no build" area not displaying properly
- Road Flare - Added skill description regarding sight radius
- Safeguard - Fix for skill not granting any RPM at any level
- Scan Area - Added missing description regarding skill duration
- Scan Area - Fixed the range of the skill to match the description
- Seeker Mines - Fix for skill not applying full debuff stacks on hit
- Sentry Turret - Fix for firing particle not being in correct place
- Sentry Turret - Fix for turret not being attacked after being placed
- Sentry Turret - Fix for Flame Turret not showing damage to owning player or counting towards owning player's damage stats
- Shocktroopers - Fix for Shocktrooper not spawning while using the skill inside of VLAK
- Shocktroopers - Added missing description
- Shoulder Turret - Fix for shoulder turret losing RMB while marine is moving left and right
- Smokewall - Fix for smokewall not applying suppression
- Spike Strip - Updated tooltip description to make it more clear
- Stalker - Fix for skill stealth timer description
- Team Thrusters - Fix for player being unable to use team thrusters while target landing area is near an ally or monster
- Tissue Scanner - Fix for buff not applying stacks correctly
- Tracker Pulsar - Fix for pulsar not designating targets for the first 5 seconds after activation
- T2 Sensors - Fix for AoE indicators persisting if the skill is used multiple times
- T2 Sensors - Fix for T2 not revealing any items in FOW
- T2 Sensors - Fix for skill not unburrowing burrowed monsters and not giving them debuff while they are burrowed
- UBAS - Fix for UBAS infinite energy regeneration after instantly destroying the charger
- UBAS - Fix for players being able to move while entering UBAS
- UBAS - Fix for skill description
- UBAS - Fix for client players being able to hit themselves after leaving UBAS
- Wall Breaker - Fixed tooltip description
LEVEL
- All levels - Fix for building windows being rendered as closed but are open
- All levels - Fix for window mesh not removed after destruction
- All levels - Fix for Red Storms not properly syncing with clients
- All levels - Added Missing Power Relay top of lot_square_mining_administration
- All levels - Resolved a lot of issue with door terminals on multiple levels
- All levels - PF_lot_central_paradise fixed a spot that could be abused by fortify and rebuild skill
- All levels - Fix for Firebase prefab not providing the adaptive system buff when you are inside the building
- All levels - Fix for PF_lot_central_firebase where sometimes a vehicle would spawn underneath it
- All levels - Fix for bridges being partly transparent if got infected by biomass
- All levels - PF_lot_square_whale_biomass, PF_lot_square_whale_biomass_02 fix for navmesh being under the pref.
- All levels - Fixed various map border issues
- All levels - Fix for roof collision on warehouse and shield generator prefabs
- All levels - Fix for tree collision
- All levels - Fix for Colony Door not updating animation when needed
- All levels - Adjusted lights on almost all prefabs
- Arcadio - Fix for various texture bugs
- Big City - Fix for invalid navigation mesh patches on the roads around central prefab and various texture bugs
- Big City - Fix for mission blocker where convoy took a wrong path
- Big city - Fix for Howell marines not being on the correct team by adding correct team ID number
- Broken Oath - Fix for player being able to place 'Safety zone' inside a particular building
- Commercial sector - Fix for various texture bugs
- Campaign levels - Fix for players spawning in a wrong location, caused by deploying with vehicles
- Facility - Fix for UBAS actors being unusable (Probably spawned by mission)
- Facility - Fix for enemy UBAS being unable to open doors resulting them in being stuck
- Facility - Fix for various texture bugs
- Facility - Fixed various door terminals that weren’t opening doors
- Mining Colony - Fix for various texture bugs and invisible walls
- New War - Fix for invisible walls
- Night shift - Fix for some textures being wrong , fixed invisible walls
- Shadow War - Fix for friendly UBAS being unable to shoot at enemy
- Shattered Home - Fix for various texture bugs and invisible walls
- Snow Colony - Fix for various texture bugs
- Wasteland - Fix for monster not attacking the blast doors on some locations
- Underground maps - Fix for lots of loot spawning at the evac zones
MISSION
- Air supply - Monsters should not ignore friendly dropship mission actor anymore
- Ascending Chaos - Fixed an issue with sniper fire marker being the wrong colour
- Big Sister Is Watching You - Fix for enemy targets running around the map instead towards the player
- Brighter Horizon - Fix for monster Hunter being stuck during the mission
- Crimson Storm III - Added a description to SUI mission actor
- Crimson storm III - Fix for light posts being underground, fix for some wall textures being wrong
- Darkening skies - Fix for mission failing if a player has reduced the number of vehicles to 0 prior to deployment
- Defcon alpha - Fix for safety beacon objective not spawning at Hell on Mars objective
- Echoes of fear - Fix for cutscenes bugging out on client player screen
- Echoes of fear - Various fixes for Saffron visible under the level and bots shooting actors during cutscenes
- Echoes of fear - Various minor mission adjustments
- Future Planning - Fix for biomass being spawned under the floor on Industrial level
- Gathering Storm - Fix for bots being able to destroy the beacon mission actor during building
- Gathering Storm\Standing Firm - Fix for mission description not telling players that they must group up at an objective loc.
- Into the Breach - Various minor mission adjustments
- Living Soil - Various minor mission adjustments
- Mechanized Force - Mission will now increase reaper turret damage
- Meltdown - Fix for meltdown mission spawning on wave 1
- Minefield - Mines that are a part of mission objective should lose their mission markers after being disarmed
- Minefield - Mines can now be disarmed by the Disarm skill
- Nest mission - Fix for nest mission spawning Holers on facility levels (added new mission Nest.Facility)
- Police Action - Fix for the mission timer that kept counting down even when player has reached the convoy (Client)
- Rescue Civilians - Fix for mission being able to last forever even though it failed. Various minor mission adjustments
- The way Home - Fix for harpoon mesh and animation while capturing Mastermind
- Traveling to Beacon - Various minor mission adjustments
- To Infinity - Fix for Hunter queen being blocked by UBAS after spawn
- Troubling Times - Fix for mobs not attacking mission actors most of the time
- Under the Surface - Small mission adjustments
- Weather report, Roaming Horde, Besieged, Repair Station can now spawn in all campaigns
- Fix for missions with subobjectives not cleaning up their tasks properly upon completion.
- Fix for client players being unable to switch between the objectives on hot joining a server
- Fix for multiple missions where reach location fails timer didn’t go away properly for clients
- Fix for incorrect objective icon is displayed. instead of Primary objective icon, secondary icon was displayed for Hot join client
WEAPONS
- Added gameplay tags to all weapons. Weapons and upgrades now use tags instead of weapon classes
- Arclite - Fix for gamepad, cursor mode no longer active in primary firing mode
- Crusader - Fix for gamepad, cursor mode no longer active in primary firing mode
- Crusader - Fix for player not being able to attack with Crusader
- Crusader - Fix for players being able to drop ammo after deploying with crusader (drop ammo hotkey)
- Grenade Launcher - Fix for under-Barrel Grenade launcher not being able to shoot grenades
- Harpoon MK II - Fix for an exploit where monsters would stop attacking after being hit by MK II
- Rivnik - Rivnik's buff should now be displayed in strategy view tooltips where it shows the max stacks of 4
- Stinger - Fix for player being able to increase DPS of the stinger by swapping fire mods
- Fix for firing mode swap on weapons being able to get you stuck with particle effects from both firing modes.
- Fix for weapons being coloured by decals while player is running over them during gameplay
- Fix for not being able to use skills while manual aiming
- Fix for the under-barrel flamethrower mod that did not do any damage or apply burning stacks
- Fix for tooltips for all upgrade components in armory that were showing up as light weapons
- Fix for autocannon and rivnik primary not benefitting from any source of RPM
- Fix for weapons with a controller where camera is always locked on you even if the weapon has a base big range
- Fix for weapons being able to fire faster by clicking LMB instead of holding it
- Removed 0% stacking turn rate modifier for aiming on various weapons. No gameplay effect, just removes it from the tooltip
SOLDIER
- Added an interaction wheel icon above friendly bot
- Fix for Bots not being able to pick up items while player is giving orders from UBAS
- Fix for client players being unable to see the correct bot levels/rank until in-game
- Fix for MM Bot having issues obeying commands and shooting targets, will ignore target while in snipe mode
- Fix for loading a game with friendly bot weapon mods set and saved will revert their loadout to default
- Fix for follower bots not hiding all their components when player enters a vehicle
- Fix for engineer bot placing Turrets and Advanced Chargers too close and/or on top of each other
CRASH
- Fix for game crash after resizing game window and equipping a support module
- Fix for crashing 100% of the time when trying to use secondary weapons
- Fix for crashing on loading of any saved game from Condatis campaign
- Fix for crashing on leaving mission in Elysium campaign "Echo Of Fear"
- Fix for crash that occurred on Insurgents campaign Final Dawn mission