NOTEABLE
- Tweaked and changed almost every vehicle weapon
- Players can now use callouts while inside vehicle
- Vehicle batteries won't spawn if there are no drivable vehicles on level
- Added new media player to reduce issues people were having with videos
OPTIMIZATION
- Did major network optimization for host regarding frequent updates on both players and monsters
- General optimization on various actors
- Major optimization of minimap
- Optimized colony doors skeletal meshes
SKILLS
- Assault and Hellfire skill duration increased to 40 seconds
- Flameburst duration on last 3 levels is 3 - 6 - 9
- Scan area slot size reduced to 1
- High ex rounds slot size reduced to 2
- Scan area now applies 3% damage taken buff to monsters
- Removed slow from communication skill, added up to -50% energy regeneration while skill is active
GENERAL
- Player bullets will no longer get blocked by windows if crouched
- Energize capacitator skill now displays proper duration in the skill description
- Ammo saver and ammo link should not result in near infinitive ammo anymore
- Turrets now target close targets
- Door blocker will now highlight open doors too
- Mines can no longer be placed on top of flaming pipes
- Command drones should work properly on client now(visually)
- Driller animation fix
- A lot of map bug fixes
- Fix for STROL Marine weapons being visible in fog of war
- Fix of HUD re-scaling after opening player stat widget
- Fix for player not being able to see their own ping
- Fix for Attractor being able to be used on regions with 5+ infestation
- Fix for automatic scan that happens after entering the World Map for the first time
- Fix for Engineer Battery not displaying restricted placement particle while inside of Firebase
- Fix for items spawning underground on some prefabs
- Fix for player not being able to use Zipline on Castle prefab
- Fix for doors that were not displayed on the minimap on Shadow War map
- Fix for client players not being rewarded for completing tasks
- Fixed gunship spam on New Hope
GAMEPAD
- A lot of QOL and changes to gamepad, cursor mode is now available RB + D-pad Up
- Minimap buttons hidden when using gamepad
- Tutorial popup is now gamepad navigable
- Fix for gamepad being able to open multiple ready confirmation menus
UI
- Added wave info and mission time in session list
- Added display to vehicle loading in loadout
- New vehicle mods display for loadout with hover tooltips
- E.R.C.S. skin won't show twice in the list if player has both M.E.R.C.S. and season pass
- Players will get a revival information if they are being revived from other sources then player
- Added map legend for refuel station on map
- Vehicle artillery mod data display fix
- Added new line for weapon info for ammo cost per shot
- Fix for Elysium orders not accepting clicks well
- Player vehicles will no longer unequip when changing classes
- Removed conceal description for stimulants
- Rank tooltip will always show requirements now
MISSIONS
- STROL Lair
- Swapped shiva with QIED
- Deploy beacon radius is smaller
- Moved radius closer to whale
- Wasteland Skirmish
- Removed convoy blocker from dam road
- Adjusted a spline that was too close to object that can't die
- Fixed train detection positions to prevent blocker
- Adjusted locations of teleporter pads
- Set spawn points (non-internal ones) for min dis 4k and max to 12k
- Fixed pickup locations
- Fixed items going behind gates
- Fix to monster floor so it covers the entire map now
- E.R.C.S. Underground Skirmish
- Tweaked connectors
- Allied Defense
- Added a refuel station to spawn
- Fallen Fury
- Updated friendly marines
- Questionable Cannon Secondary Mission
- Set fail timer of first objective to 5 mins instead of being infinite
- Big Sister Is Watching You
- Fixed gunship spam
- Swamp Colony
- Fixed west gate middle that blocked convoys from leaving
- Rise Of The Reapers
- Set enemy reapers to be just spawned in opposed to called down and the spawn.
- Radiant Frogs
- Removed the Condatis soldier dying as a fail condition as players struggled to understand why they failed when they died.
- Outskirts Skirmish map
- Updated what missions can spawn there
- Added some support locations
- Traitors Grand Skirmish
- Overhauled the mission chain to be more updated and interesting
- Fixed various bugs
- Flesh City Skirmish
- Added more grand skirmish missions to the map
- Shadow War Part 3
- Swapped deploy shiva with QIED
- Fixed an issue where whale did not show up
- Starship Grand Skirmish
- Updated HB marines
- Adjusted hold radius to better fill base
- Gave correct HASTAC targeting system that isn’t infinite
- Spaced kill biomass OBJ out a little more for better immersion
- Added filler biomass around the recon team for better immersion
- Moved support UBAS / charge pad up so players use it more
- Swapped Hellspawn with hatchling to spawn after whales die
- Air Supply
- Adjusted hold radius
- Added moth ambush on a roll to be more engaging
- New Hope Mission
- Cleaned up mission more at certain points
- Set ambush to show closer when defending the farms
- Industrial skirmish map
- Moved train detection up more to prevent weird half convoy blocker
MISC
- Various Spline fixes to internal prefabs
- Removed tag from triangle radar prefab that fixes some missions spawning improperly there
- Set Internal medical prefabs turrets to be deactivated correctly and activate when terminal is interacted with
- Small QOL to how Dr. Charon spawns on final mission
- Added various locations to prefabs to support a collection of missions
- Fixed various pickup location markers on various prefabs
- Added some prefabs to be capped to 1 only
- Adjusted various mission ranges to make them closer to players
- Various backend updating
- Fixed preplaced whale on the internal mines so it works correctly
- Updated M.E.R.C.S. friendlies to use actual merc mat
- Removed shadow war from facility map