Unturned Patch Notes, including PS4 Version 1.10 (2022 Jan 17)
Updated
General Bugs
Soulcrystal puzzle door letters are now displayed correctly in the text entry field when interacted with
Cases of severe screen shakiness while riding a vehicle have been addressed
In some cases it was possible to fall through the ground once respawning home
[Greece][Cyprus Survival] Sometimes dying in a vehicle inside a tunnel caused the Character to lose collision with the ground and drop through the map.
Map scrolling in the menù caused a few instances of users losing the gamepad’s input
Second digit of a two digit profile level number now shows correctly
"Select" text in the Skins Filters window now shows correctly
The character class tab headers now show the appropriate text
The bottom 3 character slots names in the Splitscreen menu now display their name correctly
The Invite Friend option of the Pause Menu now shows the appropriate text
Enable Votify field is not greyed out when selected anymore
“Chart Available” text in the World Options is now displaying correctly
Some issues in accessing the Server Browser page were addressed
Saving and exiting after respawning while piloting an aircraft will cause it to remain suspended in mid air
Aircrafts will now not remain suspended in mid air after saving and exiting after respawning while piloting
Airplanes used to behave like hovercrafts once the vehicle fuel reached 0 while in mid air, they will now act as airplanes and fall
Experience points number don’t overlap the Available Experience Points text in the Skills menu anymore
Psychedelic substance consumption effect now changes the model’s color accordingly, the associated VFX has also been softened
The Double Down shotgun is now properly displayed on the user character model and so are the missing inventory icons
World props will not disappear anymore when the user crosses a certain threshold
"Confirm" input is now accepted after deleting a server
"#NAME" is not shown anymore in place of the names of all maps in Server Browser and My Servers
Text is not duplicated or covered by pictures anymore in the Appearance tab of the Character Edit menu
Font sizes have been synched for the Settings text in the Options Menu
Certain weapon attachments' names did not fit the Attachments UI, they now do
In certain instances the view camera used to glitch and show the back of the model, this has been fixed
Button’s legend from the Character Menu is now displayed correctly
[Hawaii] The "Dangerous Distractions" Mission objectives are now properly tracked
Several cases NPC dialogues not fitting properly in the text box have been addressed
The Carjack can now be used inside Safezones
The Item amount and weight are now displayed correctly in the Inventory
Vehicle inertia will not be lost when switching seats anymore
SFX Bugs
Fixed a few instances where no SFXs were triggered when picking up or dropping items
Accessory items like headlamp, nightvision or flashlight will now play the appropriate SFX when turned on or off
[Cyprus Survival] Re-balanced audio levels
Fixed a few instances where no SFXs played when crafting/salvaging items in the Utility Menus
The decoy grenades now play their specific sound effects
The DJ's mixer at the Floating Island now properly plays all of its SFXs
Elver Map specific Bugs
The flashbang grenade now has the appropriate visual effect
In some cases it was possible to complete the Servant quest before taking the quest from Rainwright
Cultist zombies now have the appropriate idle animation
Backing out of a Trade window won’t leave the user unable to select the trade option again anymore
Sword of light icon is now properly displayed
The appropriate recipe is now provided to craft a "purified" canteen
Shutters' models and animations are now properly displayed
In some cases, multiple interact prompts were present for every NPC
The Blizzard VFX has been adjusted for better visibility
Cultists won’t respawn during the Pause Menu anymore
The Devastator Turret now functions properly
Household props won’t disappear anymore when the user crosses a certain threshold
Adjusted several collision points througout the map, reducing instances of OOM
Under certain conditions in split screen Player 1 could control Player 2's character
The double door between Zombie Nelson's room and the Safezone is now closed before defeating him
Certain items' descriptions used to spill out of the Vendor UI
Players won’t be able to salvage the unobtainable military radio object on the DJ's table anymore
The required "Condition" text now properly fits the UI
The pig cannon on the Floating Island now properly shoots pigs
PS4 specific Bugs
Big J's rescue dialogue has been adjusted
Nelson's character on the Washington level will now display its clothes appropriately
The "Candy Cane" does now consumes stamina when performing a power attack
The Confetti Launchers now display the correct VFXs
The "Renegade" bow now has the appropriate 3D model in first person camera mode, when equipped on the character
The Character won’t be affected by the Bone Breaking effect in Safezones anymore
The ammunition glitch has been addressed
Character selection now properly functions in Split Screen mode
Aiming down the "Makeshift Scope" won’t snap the camera to the sky while also displaying corrupted visuals anymore
"Bunk Bed" and its variations can now be placed in the world
Andre's blue balloon now points in the right direction
Some VFX issues with bodies of water were addressed
There was an Invisible collision for the medieval gate under the Prison
Water bubbling below Item Factory now displays the correct texture
Military Radio can now be placed in the world
Texts in the "White Room" on the Floating Island are now visible
Resuming the title while vehicles are at top speed won’t result in a loss of collision with the level elements anymore
Hay Bales found in the world now absorbs fall damage
The Cut-down shotgun is now properly displayed on the user model
User could previously unlock the "Survivor" and the "Unturned" achievements in a non-intended way