Menu
- The changes to "Music" and "Show Hints" are now kept after toggling them off in the "Settings" menu, closing the menu and reopening it [PS4/PS5][Offline]
- Character skin names are no longer appearing as debug string [PS4/PS5]
- Fixed an issue where the brightness setting's value resets to 0, although changes in luminosity persist [PS5/PS4][Offline]
- The Character Menu contains several placeholder texts [PS5/PS4][Offline]
- Users’ character names can now be changed [PS4]
- Missions list can now be scrolled all the way through when more than 12 missions are active [PS5][Offline]
- Map names now appear correctly in the "Map Selection" screen [PS4/PS5]
- User can now place marker on map [PS5/PS4][Offline]
- Item model pictures are now being properly displayed in the Details tab [PS4]
- Remove the “<br>” string present in the description of multiple items [PS4/PS5]
Gameplay
- User can now jump after using the glider [PS4/PS5]
- The flow of time is no longer accelerated and negatively impacts survivability [PS4/PS5][Offline]
- Dropping the GPS no longer causes the map to disappear [Offline]
- Severe collision won’t break user movement and interactions [PS4/PS5][Online]
- The Tactical Laser is now properly centered with the crosshair when Military Nightvision Scope is also applied to weapons [PS5/PS4][Offline]
- Marker are now removed from the map same after getting rid of the GPS.
- Players no longer have access to the GPS in a world without "Satellite" option enable and access to a Chart without the "Chart" option enable.
- User can now interact with all openable containers [PS4/PS5][Online]
- The Military Nightvision Scope effect can now be turned off after the attachment applied to the weapon [PS4][Offline]
- The game now pauses upon being suspended [PS4/PS5]
- Highlighting the Controls submenu will no longer change the Gameplay Settings values [PS4/PS5]
- Berry Bushes appear correctly after being foraged [PS4/PS5]
- Melee weapons now have the proper delay between strikes
- Melee weapons no longer have a one second delay between the attack animation and damage being applied
- Exiting an aircraft at high-altitude won’t teleport the user to the ground instantly [PS4][Online]
- Fixed an issue where Horde Beacons would not spawn zombies [PS4/PS5][Offline]
Items
- Attempting to modify weapons with certain scopes no longer causes a crash [PS4/PS5][Hawaii]
- Unequipping a parachute right before landing no longer makes the character take fall damage [PS4/PS5]
- Swapping clothes with a mannequin no longer applies the top and bottom clothes to all mannequins [PS4/PS5]
- Grenade’s is missing its sound effects [PS4/PS5]
- Fixed an issue where Metal Bar Fortifications could be stacked on the same window [PS4]
- Equipping Purification Tablets will no longer cause the character's arms to stretch [PS4/PS5]
- Items can now be picked up/used after both players reach a location when playing in split screen
- Fixed an issue where sometimes users cannot pick up/use items found in the world [PS4/PS5]
- Fixed an issue where fishing does not award any fish in Online mode, and has no functionality in Offline mode [PS4]
- Pressing the "X" input to jump will no longer apply the button press to Interactable Items as well [PS4/PS5]
- Consumable Items no longer remain in the Inventory after they are used [Online]
- Fixed an issue where using a scoped weapon caused the FPS to drop [XB1]
General
- Title is properly aligned in the Options submenu of the Pause Menu [PS5][Offline]
- Daily rewards won’t award huge sums and cause the current balance to go into a negative overflow [PS5]
- Fixed collision with the fridge glass doors [PS5/PS4][Offline]
- Players no longer take damage in the Pause Menu from a lack of food and water [PS4/PS5][Offline]
- Fixed an issue where Desert APC sirens are always on, cannot be shut down and persist if the vehicle is destroyed [PS5/PS4][Offline]
- The enemies can no longer pass through the Quarantine fences [PS5][Offline][Germany]
- Fixed an issue where salvage has no functionality on floors and makes the map inaccessible [PS4/PS5][Offline][Cyprus]
- Character can now pass through the tunnel present in the middle of the Cyprus map [PS4/PS5][Cyprus]
- Fixed an issue where water wasn’t present on the Cyprus map [PS4/PS5][Cyprus]
- Water audio is no longer constantly present everywhere on the Cyprus map [PS4][Offline][Cyprus]
- Grass and flowers no longer float inside Omega Base [PS4/PS5][Offline][Greece]
- The map is now properly displayed in-game [XB1][PS4/PS5][Offline]
- Players switching PSN accounts in the Main Menu no longer have their appearance locked [PS4]
- Fixed an issue with the Russia map remaining at 100% loading progress and cannot be launched [PS4/PS5]
- Fixed an issue where trees can only be damaged/destroyed by AOE [PS4/PS5][Cyprus]
- Shooting at trees will not accelerate the MC and block certain actions [PS4/PS5][Cyprus]
- User can now enter Agros Military underground bunker due to invisible collision [PS4/PS5][Cyprus]
- Zombies are no longer being blocked by invisible collision around crashed helicopter at Karpasia Farm. [PS4][Offline][Cyprus]
- The title won’t crash when the user attempts to "Save & Exit" while Military Nightvision Scope is attached [PS5/PS4]
- Fixed an issue with the players character appearing as pink placeholder texture [PS4/PS5]
- Fixed an issue where the Thick Heatwave was overpowered compared to other weapons [PS4/PS5]
- Fixed and issue where the physics effect on vehicle's made them difficult to drive and maneuver [PS4/PS5]
- Grass is no longer present and floating in midair at both ends of the tunnel [Cyprus]
- Fixed an issue where the skybox texture flicker twice when saving and exiting [PS5][Offline]
- Fixed an issue where natural resources couldn’t be harvested using any tools
- Players will no longer fall through surfaces when changing into the prone position [Cyprus Survival]
- Caves are now rendered properly when viewed from faraway [PS4][Hawaii]
- Omega Base now renders properly when viewed from faraway [PS4][Greece]
- Fixed an issue where some performed actions occur with a severe delay on servers [Online][Cyprus Survival]
- Fixed an issue where some interactable props could not be interacted with [Online]
- Day/night transitions are now gradual [PS4/PS5][Offline]
- Damaged vehicles now explode even if a player is more than 10 meters from it.
- The "Cost of Knowledge" mission can now be completed [PS4/XB1][Greece]
- Fixed an issue where players would be placed under the map when loading into a level [Hawaii][Germany][Washington]
- Fixed an issue where some users where unable to place any Items [Online]
- Characters no longer get respawned in the same place [Offline]
- Fixed an issue where level architecture in certain areas does not render and lacks collision if the areas are approached at high speeds
- The game no longer crashes upon joining a Cyprus Survival Server [Online][Cyprus Survival]
- Fixed the entrances to the sewers in Farsala [PS4/XB1/XSX][Greece]
- Removed the debug string present in the description of the "Is it me or is it hotter than usual?" mission [PS4][Offline][Hawaii]
- Respawning while airborne no longer applies fall damage to the freshly spawned character
- Purchased skins no longer carry over between guest accounts and older accounts [XB1]
- World Options now apply to Servers [Online]
- Fixed an issue where the inventory had no functionality when playing in split screen
- Zombies no longer disappear from an area when a Player dies and respawns [PS4]