FIXES
- WAVES are normalized now
- Fixed major suppression problem where suppression wasn’t properly regenerating, and monsters could be suppressed only once in a long time
- Stun now lasts for 3 seconds and cannot be removed if suppression reaches 0
- Fixed a bug that caused breach shotgun does normal damage instead of half damage to armor
- Fixed issue where terminator had lower overwatch range
- Fixed bug where waves would reroll after certain missions spawned
- Energize bullets will not overwrite current advanced ammo
- Vanguard no longer goes to cooldown if preview ability is aborted
- Teleport camera fixes
- Fixed a bug that caused zombie marine having 90% energy resistance
- Ker range tweaked and fixed
- Dropship fix
CLASSES
- Marksman primary slot increased by 1
- Recon health increased from 300 to 350
SKILLS
- Increased buckshot damage to 3k and adds shred lvl3+
- Dio striker made cheaper by 2 energy regen
- Exhausts will drop by 1 stack each time instead of all stacks
- Stalker increases crit multiplier 0.2 - 1 and crit chance 2 - 10%
- Increased nanites damage
- Energy shield will no longer prevent energy regeneration of teammates
- Nanite swarm reduces energy resistance by up to 30%
- Weapon overload duration fixed and reduced energy cost of firing weapon by -4
- Jetpack has range of 2000 now
- Fixed terminator teleport issue
- Forcefield cooldown set to 52-40
- Nitrogen grenade energy cost reduced to 40
WEAPONS
- Gar damage increased by 5, upgrade bonus reduced to 30%
- Viking damage increased to 80
- AJAX initial cooldown set to 0.1 sec (from 0.3)
- AJAX lockdown time reduced by half (from 0.2 to 0.1)
- AJAX mag size increased by 1 (from 4 to 5)
- AJAX firing rate increased by 0.1 (it was 0.3 now it's 0.2)
- Autocannon primary mode damage increased to 110
- Autocannon secondary mode dmg increased from 70(+130) to 100(+250), does double damage vs armor now
- Autocannon sound fix
- Autocannon spread regeneration increased from 4 to 10
- LMG damage increased by 5, suppression increased to 8, shots per mag by 10, reduced spread and is much more accurate if the person is standing
- ASV does double damage to armor in secondary mode, costs 5 less energy
GENERAL
- Changed suppression by difficulty to be more manageable
MONSTERS
- Atrocity projectiles won’t block all other skill projectiles (like rocket launcher)
- Atrocity projectiles are 50% slower
- Atrocity hp regen reduced from 120 to 80
- Hellspawn cannot destroy vehicles while unborrowed anymore
- Driller health reduced to 12000, energy resistance to -10%
- Immortal energy resistance reduced to 50%
- Fiend energy resistance reduced to 30%
- Burrowers will not burrow for 10 seconds after being affected by resonator