NETWORK
- Completely rewrote our lobby network infrastructure in hope that players will have better experience joining lobbies
STRATEGY
- Dropship now returns to the nearest outpost
- Fixed an edge case where mission could spawn and immediately expire
- Missions with no information in uncontacted regions will no longer spawn
- You can now see the regional Biomass growths from orbit
- Fixed an edge case where campaign investigation missions could get stuck
GENERAL
- Added daily challenges that are completable only on very hard difficulty and give additional experience
- Optimizations for host
- Added daily challenges
- Added new tooltips for infestation and intel
- Weapon can be used with jetpack
- Disruptor will no longer block monsters or players
- Followers will not use missile swarm inside buildings
- Power surge will activate door terminals now also
- Tungsten, Carapace, Shockwave show in-game as buff
- Explosive turret health increase from 600 to 3000
- Battle drone duration reduced from 40 to 30 seconds
- Red storm will spread wider with more players in game
- HASTAC shows correct radius
- Safety zones cannot be stacked next to each other anymore, there is distance of 3000 meters
ASSAULT
- High ex rounds activation cost reduced to 70-50
HEAVY
- Safeguard will not apply twice to owner
- Battle drone duration set to 30 sec, cooldown 75-55
- Heavy weapons add suppression damage, better reload, max mags
MEDIC
- Adjust values of medical steroids to fit the skills better
- Revive drone movement speed increased
- Monster that is neutralized during his attack will not instantkill player anymore
- Rescue costs 170 and adds 100 health
MARKSMAN
- Silent hunter reduced speed bonus to 25%
- Removed stealth from reaper
- Increased damage bonus for vital spot targeting by x2 and activation of the skill gives equal amount of initial stacks
- Sniper rounds slots reduced to 2, power cost to 70
- Each time reaper is activated it will assign (or not) a friendly unit for teleportation
- Silent hunter and stalker will not interfere with each other concealment anymore
RECON
- Flare gun taunt duration reduced to 14-18
- Speed mechanism cooldown reduced to 20-12, move speed changed to 5-13%
- Overhauled orbital autocannon skill, added a lot of suppression and duration
- Artillery duration increased by 1s per level
- Orbital targeting damage set to 2000-3000, amount 4-5, and armor shreds now
- GED Elpida does more damage and attacks only 1 target now, cooldown reduces with level
- Conceal now gives 2-6 MS and cooldown reduced to 42-30s
WEAPONS
- Rocket launcher now shreds 2 armor
- Reduced lightning/fluffy energy drain by 2 seconds and drain by 5 energy/sec
- Doubled Viking and Rhino AOE radius
- Frostbite gets 20 ammo per specialized clip and shoots 33% faster
DEMOLITION
- Increased suppression for Cryo pulse mine and placement radius
- Adjusted tooltip in Shrapnel bomb
FIXES
- Seismic resonator will now work same as skill resonator
- Fixed visual bug in power calibration buff tooltip
- Fixed problem where assault mission can have problematic location
- Cohesion now properly clamps min reload time to 0.5 sec
- Fluffy hunt challenge cannot be activated in campaign anymore
- Reaper now properly deactivates
- Heavy weapons and cleanse debuff will now properly save with loadout
- Fixed problems with stats displaying incorrectly on client
- Fixed double damage being applied from AOE sources from weapons on client
UI
- Added more tooltips on strategy layer
MAP
- Fixed some locations where items could spawn in unreachable locations
- Added more locations to support rescue specialist
- Fixed helipad props that were being destroyed when they should not be.
MISSIONS
- Assault nest failure to spawn should be fixed
- Defend the wall will spawn 2 reapers when player wins the mission
- Removed STROL lure from map and monster will act normally after mission is won
MISC
- Fixed problems with 3D mesh in armory
- Additional checks so that executor armor cannot be transferred to skirmish
- Improved followers AI with weapons
- Small inventory will properly sync
- Adjusted difficulty on waves 1-10
- Rebinded the keybind that would get followers stuck by accident
- Added information when events in game happen to chat