Other Big Updates


• 20k buy-in added to all game modes

• New cosmetics for males and females

• Over 200 new shop items will be periodically added to the game over the next 14 weeks! Keep an eye out in the shop


Notable Changes


The following changes were made to bring parity between all platforms.


• The Tough Guy Bundle Price has undergone some tuning to maintain parity between all platforms:

  o Xbox One/PS4: We have increased the chips in the Tough Guy Bundle to 33,000 for the same price

• Additional Table Item interactions!


Bug Fixes


In total more than 300 bugs were fixed in this patch. In an effort to keep the lists readable we’ve keep the notes on the shorter side.


Stability:

• Fixed a bug where a disconnect error would occur if the host launched a lobby before the client connected  

• Fixed a bug where in some instances a user failed to join a game session when accepting a game invite from outside of the game

• Fixed an instance where the emote menu could get stuck on the game results screen

• Fixed instances of the RAM getting stuck and misplaced

• Fixed a freeze that would occur when a user attempted to leave the game during a tournament or the tutorial

• Fixed a bug where the RAM became unselectable if the user was navigating through the shop when it was their turn

• Fixed an instance where the player would get stuck in an endless loop joining a empty table

• Fixed an issue where the game may freeze when other players enter and leave either a lobby or a Ring Game; games are automatically ended when there is only one player left at the table.

• Fixed bug disallowing you to start a single player game

• Added countless fixes and polish to The Deck tutorial - Give it a shot if you haven't!

• Fixed other instances of crashing

• Fixed other instances of instability


UI/Art:

• Fixed instances of avatars incorrectly interacting with table items which would cause clipping 

• Fixed additional instances of clipping within character customization

• Fixed instances of duplicate text or items being shown in the game

• Fixed a bug where the RAM would flicker repeatedly

• Fixed instances of incorrect highlight states in menus

• Fixed instances of NPC’s clipping in the environments

• Fixed a bug where the Table Ranking displayed inconsistent rankings

• Fixed a bug where the user’s entry in the leaderboard wasn’t highlighted by default

• Fixed some text inconsistencies within the Helps & Options menu

• Fixed a bug where the RAM could overlap the emote menu

• Fixed instances of flickering shadows in the environments

• Fixed instances of items that couldn’t be identified based on gender

• Added Gender Icons to clothing so you can distinguish what's being rewarded to you during level up

• We now show the all-in action icon when blinds put player all-in

• Fixed instances of table standings displaying incorrectly

• Changed boss bartender priority so that it always shows up in the intro

• Removed "Sandwich Making" animation

• Made the Tourist Tea icon pink to match the mesh

• Fixed display bug with rank in prestige menu

• Fixed flickering in various environments and menus

• Lobby buttons no longer scoot down the screen when you click on them

• Various localization fixes

• Fixed not hiding matinee avatar standing in t-pose in background

• Fixed issue with randomizing disabled features in avatar creator

• Disabled ear morphs and hair for certain headwear

• Adjusted pivots on weapons to de-conflict with Biker Bar.

• Implemented UI fixes to address confusion over Underground mode Chip and Rep rewards

• Fixed hang waiting for winning animations to finish

• Emotes now speed up when another action is trying to play

• Fixed nameplates hanging around after not having enough chips to complete a table refill

• Fixed weird scroll-box behavior

• Fixed many text boxes so they now scale text appropriately

• Allow emotes to interrupt other emotes

• Added in new animations and polished existing ones

• Avatar no longer puts down deck when all-in and no more betting

• Updated deal idle animations to fix issue with prop location.

• Fixed clipping bugs with full beard and English mustache

• Pass on Metal Blades to brighten in the store, reduce chrome look.

• Fixed store minimizing when invoked immediately after the user's turn

• Fixed bug where male long sleeve outfit and bracers intersect

• Fixed bug with the mayor's neck clipping his collar

• Fixed the Daily Cut timer not disappearing correctly

• Polish art pass on buttons

• Fixed clipping issues with medium messy hair and hats

• Fixed issue where client would try to show emotes menu when emotes aren't allowed

• Fixed not hiding matinee avatar standing in t-pose in background

• Fixed issue with randomizing disabled features in avatar creator

• Disable ear morphs and hair for certain headwear

• Adjusted pivots on weapons to de-conflict with Biker Bar.

• Implemented UI fixes to address confusion over Underground mode Chip and Rep rewards

• Fixed hang waiting for winning animations to finish

• Emotes now speed up when another action is trying to play

• Fixed nameplates hanging around after not having enough chips to complete a table refill

• Fixed a bug where NPC’s would do a T-pose.


Gameplay/Functionality:

• Fixed a bug where users were unable to send game invitations 

• Fixed a bug where a user couldn’t select cancel after selecting bet on the RAM

• Fixed numerous bugs related to Events

• Made some tweaks to speed up gameplay

• Players now have the option of spectating after busting out of a tournament

• Clicking the in-game shop button now transitions you directly between shop and table

• Highest level player now always deals the high card

• Removed all traces of Dry Cleaning feature

• Fixed an issue where at max level of any affiliation, the remaining hands of any equipped table item still continues to be used

• Fixed an issue where REP earned from gifting during a game isn't applied until the game is restarted

• Fixed an issue with viewing profiles with a mouse and keyboard

• Fixed issue with tracking of "Muck it" challenge

• Fixed issues with REP bonus being rewarded incorrectly for events

• Fixed an issue where the RAM becomes un-selectable if the user is navigating through the shop when its their turn to act

• The scroll wheel is now enabled on store front featured items

• Implemented new Freeze Frame timing system across all levels.

• Fixed slight t-pose when checking when ram becomes fully active.